Mr Puggsly said:
Nuvendil said:
Well, Bethesda's PC specs have always tied into their lack of good optimization :P
But the issue with building from the original PC version is the main, major improvement is the new lighting and rendering going on. And the only difference from the PC version and the console versions was that you could turn up the settings. They are still very similar.
The easiest way to reduce requirements on the console version is to scale back some of the easily scalable features. LOD can be reduced a bit, AA and AF reduced a bit, run it at 720p. Still be a marked improvement over the original close enough to the Xbone version.
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It could be the new shaders and new/improved effects are resource intensive. The Switch is small device and you may be over simplifying the port process.
The original PC version is less resource intensive. Switch could probably run it with highest settings 1080p/30 fps. That's a good reason to go with that version versus a scaled back remaster.
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Well the issue is I can see plain as day those shader elements at play. Now maybe that's just a brief test piece they put together for the vide and it won't come out that way in the end, but this looks like the remaster. It would have been very helpful if we saw a scene from the slopes of the Throat of the World, I could make more concrete judgments if I could see LOD quality, draw distance, and exactly what was being rendered at a distance.