Hiku said:
To you, the gameplay may have been what made the game great, but to many others, it was a combination of a lot of factors that made the game stand out. Music, sound effects, setting, characters, story, gameplay, and visuals. Even today, some of the pre-rendered backgrounds look nice and atmospheric. The out of combat character models have aged really badly though.
While they said that fans wanted the ATB system, that doesn't neccesarily mean most fans. There is a form of ATB system in this game though, but it seems to be for special attacks rather than regular attacks. The thing about action based combat is that it has the potential to have the best of both worlds, and could potentially even let you play in the old way. Doesn't look like the latter will be the case here, but I'd rather they have a less restrictive base for the combat system, as that opens up more potential.
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Most of what you mentioned, I'm fine with. Imagine a FF7 game where instead of just arrive in Kalm, which is a prerender scene with varying scales of people and house, going into a few houses and it cutting to a new prerendered scene. Instead you enter a busy little village, NPCs are going about their business. Sure your only goal is to go to the inn to hear a story but you can explore a bit, going into house won't require the new loading screen, it's just and open environment, much like FF13s movement and graphics. This is what modern gaming allows you to do which has improved on FF7s mid 90s era. Animations will be smooth, and not a preset bunch ( or angry pose, jump animation, like you mention. ).
(bolded) I understand that and yes, it all formed one great game. Yet people are seemingly fine with them changing the gameplay yet keeping (nearly) everything else? What if they remove/change the cross-dressing scene? One of the most iconic parts.
But then I'm over picky, I don't like the english voice actor for Cloud they chose for the films and other games he's in so... If Cid doesn't say S*** at least once, I'll be sad.