Turkish said:
outlawauron said:
...
But it is double standards for a reason. Everyone does and should have higher expectations of AAA game development. They're under far more scrunity because they have near unlimited teams and resources to complete the work.
|
No they dont. They're sized according to their needs, if a game demands 200 devs to finish in 36 months then they're not gonna pull 400 devs for the job for half the time. You're not entitled to a better polished game if you go AAA. Because the AAA dev doesn't make a indie game on AAA budget.
Also AAA is not some magic status which grants you infinite amount of budget and team size. Some unforeseen shit happens during development, or it's taking longer than anticipated, game needs to be delayed, happens regardless whether you're indie or AAA.
|
You realize you agreed with my statement. The fact they're able to pull as many people as they need is something that non-AAA developers do not have. If they're short-staffed, then they're out of luck. There's no pool of resources or other teams (Ubisoft, EA, and Sony pulled from other internal studios to assist in development on every major project) to go to. They have an advantage that smaller studios don't, so I my level of expectations rises accordingly. It's not fair to do this on a critical level, but as a consumer, I expect more from Rockstar, Sony, Nintendo, Ubisoft, etc than I do of smaller studios that don't have the same scale.
I never meant to say that unforeseen things can't happen, but with the level of oversight and multiple levels of management at larger studios, you expect better scheduling and development progression.