By using this site, you agree to our Privacy Policy and our Terms of Use. Close
outlawauron said:
Turkish said:

No they dont. They're sized according to their needs, if a game demands 200 devs to finish in 36 months then they're not gonna pull 400 devs for the job for half the time. You're not entitled to a better polished game if you go AAA. Because the AAA dev doesn't make a indie game on AAA budget.

Also AAA is not some magic status which grants you infinite amount of budget and team size. Some unforeseen shit happens during development, or it's taking longer than anticipated, game needs to be delayed, happens regardless whether you're indie or AAA.

You realize you agreed with my statement. The fact they're able to pull as many people as they need is something that non-AAA developers do not have. If they're short-staffed, then they're out of luck. There's no pool of resources or other teams (Ubisoft, EA, and Sony pulled from other internal studios to assist in development on every major project) to go to. They have an advantage that smaller studios don't, so I my level of expectations rises accordingly. It's not fair to do this on a critical level, but as a consumer, I expect more from Rockstar, Sony, Nintendo, Ubisoft, etc than I do of smaller studios that don't have the same scale.

I never meant to say that unforeseen things can't happen, but with the level of oversight and multiple levels of management at larger studios, you expect better scheduling and development progression.

No I dont think you understand. You seem to have glossed over 2 important parts of my statement. First read the part "AAA devs dont make indies on AAA budget" again. AAA games are much more complex and bigger, they need the manpower according to their needs but they don't have surplus manpower like you seem to think. Second: no they're not able to pull as many people as they need. Like I said: AAA is not some magic status which grants you infinite amount of budget and team size.

You're even less entitled to a better polished AAA game because making them and managing such big teams is that much more complex, therefore much more prone to something going wrong, and the stress to make money is much bigger since the product costs only 3x as much as an indie but the cost to create is 10 to 100x bigger and need to sell millions to break even. Oh and I haven't talked about meeting deadlines for the publisher and the crunch that comes with it.

There are double standards by gamers today, and no doubt it comes from cynical youtubers who made it their schtick to hate on the next big game.