Reasonable said: starcraft said:
Reasonable said: Question - are people really arguing about whether more space means better games or not?
If so pls stop - you're all looking very foolish.
Storage space has close to zero to do with making good games.
Storage space is only a factor for content - it also has nothing to do with length. Elite was tiny and as it generated random missions effectively had no end. More recently Oblivion essentially had no end and fit on a DVD - you keep going back to caves the game will happily keep supplying foes.
More storage space of course means that games can have (if desired) more content.
More content does not make a game better either.
The simple fact is that a good game can fit on DVD and BR (and CD and even on a phone - Tetris anyone?).
However, if you have a good game and want a lot of content then a bigger disk clearly means you can have more content before you need more disks.
As 360 is DVD and PS3 BR then PS3 does natively allow more space for developers (whether they use it or need it is another matter). So for example you could have a PS3 version of Oblivion with more textures, characters, etc. so that guards don't look so similar all the time, there is more variety, etc. but of course that would all cost more and developers will ponder whether the game would actually sell better and whether it really makes core game better (my view, it wouldn't make it better but it would make it more immersive).
Everyone needs to stop the attempt to push their own bias (all games can fit on DVD or all games will need BR space) IMHO and realize that its all down to the developers and the game, but that yes more space does allow for more content (how could it not? And pls don't be so dumb as to quote compression as that simply means the bigger disk could now hold even more compressed data that the smaller disk).
How can this not be clear?
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Whilst not quite completely spot on (i'm struggling with your "immersive" comment, you really should try Bioshock or Mass Effect), this post was the closest i've ever come to comprehensively agreeing with you.
Well done, your getting more and more reasonable. |
We're saying same thing here I think. Oblivion is a good example in that (as with most games of its type) the world is so large there is repetition of textures, character models etc. I believe I saw some small nitpicks of Mass Effect also noting repetition of environments here and there. So my point is sure with more space you can always have more varied content - for example in Oblivion every character model could be unique, there could be ten times the tree models, etc. which for that type of game would make it a little more immersive (its already very immersive) as it would reduce to nothing the times when the repition just lets the seams show a little. However I doubt this would really add much nor would it make core game any 'better' IMHO. Also it would cost developers a lot more so I'm not sure they want to spend the money quite yet to fill BR worth of hi-res textures just for the sake of more variety. |
No Reasonable, your not saying the same thing. You are being Reasonable, Starcraft is not :p
Starcraft, is there a time where having a BR drive in a console can produce any measure of a better game?
I will reword it.
Could, due to the deliver medium, developers make a better game on the PS3 then can be done on the 360?
The obvious answer is yes. Starcraft's won't be.
The points above is all we have been arguing. Not that all games need BR, or that BR alone makes anything better, but that giving developers the opportunity to deliver there products on larger format medium opens up opportunities.
I have been saying that giving developers more tools means the opportunity for better games. Starcraft and TotalWar are taking the position that having a 50gig delivery system over a 9 gig one is giving developers nothing at all.