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Forums - Sony - Bethesda Hasn’t Given Up Yet On Getting Mod Support For PS4

Hopefully Bethesda see sense and follow Sony's rules. They don't make them like they seem to think
That is if they really care about a huge chunk of their player base.



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pokoko said:
bunchanumbers said:
The funny thing is that the mods on Xbox One are a pretty smooth experience. I messed around with it for Fallout 4 and it was a blast. Mods are one of my main reasons for gaming on PC. If MS keeps this tradition with Scorpio, I can easily see me going with Scorpio instead of building a rig.

I don't know about now but the launch was anything but smooth.  Hopefully they have a lot of it straightened out, though many mod authors are still unhappy about how things went down and the lack of features with Bethesda's mod service.  Independent services on PC are much superior.

Also keep in mind that many of the best and most advanced PC mods simply won't work on consoles because they're linked to PC-only resources like Script Extender.

Another thing to watch is if mod storage limits see a substantial increase on Scorpio.  Right now, I think the Xbox One limit is 2GB, which is fine for mods that tweak a few things or add simple items but when you start downloading the really good stuff then you're going to have to make some choices.  I've been running through a quest mod this week that was 800MB by itself and I probably have about two dozen mods installed.  Many mods also use other mods as a framework, such as some armor mods requiring that you have Armor And Weapons Keyword Community Resource installed first to even run.

Mods on Xbox One are a shadow of mods on PC at the moment.  If mods are an important factor for you then make sure you check on how they improve with Scorpio before making a decision.

Indeed it wasn't a smooth experience. But for what it does, it is a pleasant surprise. I'm also shocked at how they managed to shrink the size of many of these mods. I thought 2 GB would be gone like nothing, but there are mods that are surprisingly tiny. Plus there are mods that improve game performance on it too.

Yes, PC will always be the king when it comes to mods, but for the first time, there is a way that console gamers can get to mess with their games like never before. I was skeptical too until I tried it, but it is the essence of the real thing.



Zoombael said:

Mods, an obsolete relic of the past.

Care to elaborate?



So bethesda hasnt given up on themselfs? all they have to do is quality control every mod so it wont break consoles



LuckyTrouble said:
Also, it is so silly that Bethesda is hardcore playing the victim here like Sony is the bad guy when Bethesda is really so incompetent, I also wouldn't want them trying to insist that this lazily ported fan developed code is totally stable, optimized, and won't hinder the system in any other way. Sony has put a lot of time into making sure the PS4 OS is as quick and functional during gameplay as outside of it, and if Bethesda being lazy would compromise that, it is Sony's duty to say no until Bethesda gets their crap together.

Noble of Sony to try to safeguard their consumers from optional buggy software and yet gave No Man's Sky, a $60 game with numerous crashing issues the green light.



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KLAMarine said:
LuckyTrouble said:
Also, it is so silly that Bethesda is hardcore playing the victim here like Sony is the bad guy when Bethesda is really so incompetent, I also wouldn't want them trying to insist that this lazily ported fan developed code is totally stable, optimized, and won't hinder the system in any other way. Sony has put a lot of time into making sure the PS4 OS is as quick and functional during gameplay as outside of it, and if Bethesda being lazy would compromise that, it is Sony's duty to say no until Bethesda gets their crap together.

Noble of Sony to try to safeguard their consumers from optional buggy software and yet gave No Man's Sky, a $60 game with numerous crashing issues the green light.

You might be joking but, if you're not, that's pretty silly.  Sony would have run the code for certification on NMS just like Microsoft or Nintendo.  None of them are going to play-test every game to see if they can force a crash.  Nintendo and Microsoft would have certified it as well and you know it.  

On the other hand, Bethesda does not certify the mods on their network.  They don't check to see if they run or even if they cause adverse effects.  You can go steal someone's PC mod, make zero changes to it, upload it as yours, and let people download it without having a clue if it will work or even break someone's game.

It's obvious that these are two entirely different situations.

Speaking of Nintendo, I'm just going to throw a question out there: if Bethesda ends up releasing games on the NX, will Nintendo allow mods?



pokoko said:
KLAMarine said:

Noble of Sony to try to safeguard their consumers from optional buggy software and yet gave No Man's Sky, a $60 game with numerous crashing issues the green light.

You might be joking but, if you're not, that's pretty silly.  Sony would have run the code for certification on NMS just like Microsoft or Nintendo.  None of them are going to play-test every game to see if they can force a crash.

I would hope Sony would run some sort of QA considering NMS went up for $60 on store shelves.

pokoko said:

Nintendo and Microsoft would have certified it as well and you know it.

Actually, I don't know it because I can't recall an instance where a situation comparable to the NMS debacle has ever fallen in either of Nintendo's or Microsoft's laps. But assuming N and M would have done similarly, I would have ripped into them the same.

pokoko said:

On the other hand, Bethesda does not certify the mods on their network.  They don't check to see if they run or even if they cause adverse effects.  You can go steal someone's PC mod, make zero changes to it, upload it as yours, and let people download it without having a clue if it will work or even break someone's game.

Thank goodness they're optional and there are plenty of places where one can go to scope out mods before giving them a shot. YT videos that try mods out so that you don't have to go in blindly. This one for example:

Or this one:

Or this:

Best of all, mods are OPTIONAL and FREE. NMS was $60 and apparently snuck past Sony QA.

pokoko said:

On the other hand, Bethesda does not certify the mods on their network.  They don't check to see if they run or even if they cause adverse effects.  You can go steal someone's PC mod, make zero changes to it, upload it as yours, and let people download it without having a clue if it will work or even break someone's game.

Welcome to modding. Software doesn't always work but when it does, it can enhance a game greatly and it was FREE.

pokoko said:

It's obvious that these are two entirely different situations.

Indeed they are. $60 for a game that may or may not crash or $0 for optional mods that may or may not crash.

pokoko said:

Speaking of Nintendo, I'm just going to throw a question out there: if Bethesda ends up releasing games on the NX, will Nintendo allow mods?

Dunno. Maybe?



KLAMarine said:
pokoko said:

You might be joking but, if you're not, that's pretty silly.  Sony would have run the code for certification on NMS just like Microsoft or Nintendo.  None of them are going to play-test every game to see if they can force a crash.

I would hope Sony would run some sort of QA considering NMS went up for $60 on store shelves.

pokoko said:

Nintendo and Microsoft would have certified it as well and you know it.

Actually, I don't know it because I can't recall an instance where a situation comparable to the NMS debacle has ever fallen in either of Nintendo's or Microsoft's laps. But assuming N and M would have done similarly, I would have ripped into them the same.

pokoko said:

On the other hand, Bethesda does not certify the mods on their network.  They don't check to see if they run or even if they cause adverse effects.  You can go steal someone's PC mod, make zero changes to it, upload it as yours, and let people download it without having a clue if it will work or even break someone's game.

Thank goodness they're optional and there are plenty of places where one can go to scope out mods before giving them a shot. YT videos that try mods out so that you don't have to go in blindly. This one for example:

Or this one:

Best of all, mods are OPTIONAL and FREE. NMS was $60 and apparently snuck past Sony QA.

pokoko said:

On the other hand, Bethesda does not certify the mods on their network.  They don't check to see if they run or even if they cause adverse effects.  You can go steal someone's PC mod, make zero changes to it, upload it as yours, and let people download it without having a clue if it will work or even break someone's game.

Welcome to modding. Software doesn't always work but when it does, it can enhance a game greatly and it was FREE.

pokoko said:

It's obvious that these are two entirely different situations.

Indeed they are. $60 for a game that may or may not crash or $0 for optional mods that may or may not crash.

pokoko said:

Speaking of Nintendo, I'm just going to throw a question out there: if Bethesda ends up releasing games on the NX, will Nintendo allow mods?

Dunno. Maybe?

You're telling me, honestly, that you've never heard of  Sonic Boom: Rise Of Lyric or the Master Chief Collection?  You expect me to believe that?  Bullshit.

That aside, it looks like you have some kind of vendetta about NMS.  That's fine but I really, really don't care.  Do that elsewhere.  This isn't a NMS thread.  

Otherwise, your argument that a company can't think about quality because they had a buggy game on their system previously is straight up ridiculous.  In that case, none of them can ever take any quality control measures ever again because THEY ALL HAVE HAD BUGGY GAMES.  I mean, seriously, go search google for "pokemon gliches".  It should take you awhile.

Quite honestly, it seems like you just want to complain about NMS so you're trying to link that to this even though the two things are very different.  If you're going to make an argument that people can respect then do it about the issue itself.



Apparently the mods on the X1 have a lot of issues. I can see why Sony doesn't want it on the PS4.



pokoko said:
KLAMarine said:

I would hope Sony would run some sort of QA considering NMS went up for $60 on store shelves.

Actually, I don't know it because I can't recall an instance where a situation comparable to the NMS debacle has ever fallen in either of Nintendo's or Microsoft's laps. But assuming N and M would have done similarly, I would have ripped into them the same.

Thank goodness they're optional and there are plenty of places where one can go to scope out mods before giving them a shot. YT videos that try mods out so that you don't have to go in blindly. This one for example:

Or this one:

Best of all, mods are OPTIONAL and FREE. NMS was $60 and apparently snuck past Sony QA.

Welcome to modding. Software doesn't always work but when it does, it can enhance a game greatly and it was FREE.

Indeed they are. $60 for a game that may or may not crash or $0 for optional mods that may or may not crash.

Dunno. Maybe?

You're telling me, honestly, that you've never heard of  Sonic Boom: Rise Of Lyric or the Master Chief Collection?  You expect me to believe that?  Bullshit.

I don't recall that much hype around these two games. NMS had plenty of hype thanks in part to the immense platform Sony provided NMS.

pokoko said:

That aside, it looks like you have some kind of vendetta about NMS.  That's fine but I really, really don't care.  Do that elsewhere.  This isn't a NMS thread.  

Nothing really against NMS. It's just a counterexample to the argument that Sony rejected mods on Bethesda games because of quality issues. NMS had issues with crashing and yet Sony had no problem with it being released on the PS4 platform for $60.

pokoko said:

Otherwise, your argument that a company can't think about quality because they had a buggy game on their system previously is straight up ridiculous.  In that case, none of them can ever take any quality control measures ever again because THEY ALL HAVE HAD BUGGY GAMES.  I mean, seriously, go search google for "pokemon gliches".  It should take you awhile.

It's inevitable that software will have bugs. My confusion arises when people suggest Sony rejected Bethesda mods because of quality issues and yet had no problem allowing NMS releasing for $60. Maybe the chance to move PS4 consoles made Sony see dollar signs?

pokoko said:

Quite honestly, it seems like you just want to complain about NMS so you're trying to link that to this even though the two things are very different.  If you're going to make an argument that people can respect then do it about the issue itself.

When I brought up NMS, I didn't do it to criticize NMS. I did it to criticize the position that Sony rejected Bethesda mods because of quality issues.

Lawlight said:
Apparently the mods on the X1 have a lot of issues. I can see why Sony doesn't want it on the PS4.

Plenty YouTube videos showing off mods that seem to work fine on console.

Someone should notify Sony that the gaming community has ways of assessing mod quality for consoles: It's called the internet. Sony may have heard of it.