Ka-pi96 said:
Roronaa_chan said:
That varies with the games. The PS2 Iris trilogy focused very little on alchemy. PS3 Arland trilogy focused a lot on it, specially Rorona and Meruru. The PS3 Dusk trilogy was pretty balanced. The games give you freedom anyway, almost all content is optional, be it alchemy or battles. Though completing some things or not will influence the endings you get
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hmm, well that doesn`t sound too bad then. If I see the first Dusk game cheap somewhere I may give it a try. Can`t go for the PS2 ones because no PS2 but if it`s pretty balanced and gives you freedom to ignore parts of it then that could be alright.
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Just be prepared for failing things, because the games don't ignore it if you skip alchemy, you'll be reminded of failing objectives and such. Short term consequences usually aren't a big deal other than those notices though (you may also get less money), but in the end it can affect the story and have a sadder or more negative ending (because you didn't accomplish certain objectives). But don't dismiss alchemy right off the bat, as Ren said it's there not as a tack-on to pad the game but because it's better crafting than what most jrpgs offer. It's a way of effectively controlling the effects and power of your items, rather than relying on set parameters. The better you get at alchemy, the more killer your bombs will be, the more useful your healing will be. Give it a try. If you don't like it, just explore the world and battle I guess
edit: The "cute girls doing cute things" part is what you get for most of the story exposition. And battle animations too i guess. There's a lot of cuteness. But gameplay is indeed like that third picture ^^