Chazore said:
KBG29 said:
Somehow Sony and Microsoft have to conveince more than just me, that shopping, paying bills, watching TV, making videos, editing pictures, buying stocks, socilizing, and playing games are all acceptable activities on consoles. Then we may actually be able to get home computers and mobile companion devices, that are higher price, and better value. But, until that becomes the norm, we will have underpowered consoles, a dieing handheld market, a broken PC market, and an over priced and extreamly limited function mobile market.
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I don't see how turning a console from a luxury item into a must need for every day work is going to make the current form of a PC "better" in price and value. Consoles are and always will be seen and regarded as a luxury item that isn't required for work, this is why the vast majority of workplaces contain desktops and laptops for their jobs.
PC market isn't broken btw.
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Consoles are only luxury items from the perspective that no one *needs* one; they're almost exclusively for entertainment.
And no, I'm not going to bother with the whole entertainment devices can be repurposed into a productivity/work device argument because at that point one can counter with then they can also be repurposed into weapons of mass destruction by turning them into computing clusters to power the guidance systems of missiles, etc.
If anything, I'd counter that video game consoles are intended as cheap entertainment. The market has proven that prices have to be reasonable, and in fact, hardware prices have actually gone down over the decades when adjusting for inflation, meaning consumers expect more for less as the market continues to develop. Attempts to buck that trend are met with $599 PS3 and $499 XBO consumer responses.
But I will say that consoles aren't necessary to access the vast majority of game content, so in that respect, they can be considered superfluous, but still not luxury items. A relatively new desktop PC can be turned into a decent gaming PC with the appropriate video card upgrade, negating the need for another gaming device, and even that is superfluous for the average gamer, who surprise; is playing mobile games on their mobile device, not sitting in front of a desktop PC or a TV video game console.
There's no denying where the vast majority of industry growth has been since the increase in market relevance of the smartphone. Dedicated PC or console gamers may not like it; they can even go through great lengths to deny it, but the numbers don't lie.
The console market may well have peaked as fewer consumers justify the need to buy the latest, but again, this doesn't make them luxury items.