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Forums - Gaming - Microsoft-Developed Xbox Scorpio Games Will Run Natively at 4K

So many reply's I wish to make over the past 13 pages, but I just can't be bothered, I'll let people believe in their incorrect ideas this time around.

Just going to take a wait and see approach with Scorpio, once more details emerge I can get a better idea of what it will truly be capable of.




www.youtube.com/@Pemalite

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thismeintiel said

Though, going by that chart, I'm guessing the CPU is going to be the exact same as the one in the XBO, only upclocked...

Except the chart doesn't tell you anything of the sort, the chart is listing the Playstation CPU architecture but not Xbox.
In fact, Xbox One also uses Jaguar cores, but the chart inexplicably leaves that info out.
Regardless, leaving it unspecified doesn't imply shared architecture.  AMD has much better out NOW, never mind Zen.
Sony has the rationale of maintaining similarity of platform to facilitate cross-development of "og"/Pro, to justify retaining Jaguar.
MS doesn't, because their break in memory architecture is so drastic that it is now closer to PS4 than the Xbox One.
So given they are breaking that cohesion, might as well grab what is on offer from AMD, which doesn't add much to budget.



mutantsushi said:
thismeintiel said

Though, going by that chart, I'm guessing the CPU is going to be the exact same as the one in the XBO, only upclocked...

Except the chart doesn't tell you anything of the sort, the chart is listing the Playstation CPU architecture but not Xbox.
In fact, Xbox One also uses Jaguar cores, but the chart inexplicably leaves that info out.
Regardless, leaving it unspecified doesn't imply shared architecture.  AMD has much better out NOW, never mind Zen.
Sony has the rationale of maintaining similarity of platform to facilitate cross-development of "og"/Pro, to justify retaining Jaguar.
MS doesn't, because their break in memory architecture is so drastic that it is now closer to PS4 than the Xbox One.
So given they are breaking that cohesion, might as well grab what is on offer from AMD, which doesn't add much to budget.

We don't know if they are breaking any "Cohesion".
There are no hardware details on Scorpio, so we have literally zero idea of Scorpio's memory hieracy.

Upgrading your CPU to something more modern also doesn't destroy any similarity in the development ecosystem.

They may decide to retain a form of sram.




www.youtube.com/@Pemalite

At 10 fps. (joking;D (sort of...))



LivingMetal said:
Sharpryno said:
Wish a certain group of gamers did not start the resolution war which is leading MS to make a console just for the sake of 4k. 4k gaming on PC is not even fully there yet.

If Microsoft is being influenced by your claim a bunch of whiny PlayStation fanboys, then Microsoft was pretty pathetic to fall under their influence based on your logic.  In FACT, owners of the original Xbox have bragged over the fact that the original Xbox was able to output 720p and 1080i resolutions over the PlayStation2.  When you pull stuff out of your ass, it stinks.  Obviously, It looks like you've acclimated to it.    

I don't recall Microsoft execs/PR EVER advertising better resolution like Sony has done this generation via social media and whatever else.  Resolution shouldn't be a big deal, but a certain group of people made sure the Xbox One got shit on because of it.  Now we have to sit back and watch MS talk resolution crap about its new console as the internet has deemed it important when it comes to consoles, via Xbox One resolution jokes.  



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Sharpryno said:
LivingMetal said:

If Microsoft is being influenced by your claim a bunch of whiny PlayStation fanboys, then Microsoft was pretty pathetic to fall under their influence based on your logic.  In FACT, owners of the original Xbox have bragged over the fact that the original Xbox was able to output 720p and 1080i resolutions over the PlayStation2.  When you pull stuff out of your ass, it stinks.  Obviously, It looks like you've acclimated to it.    

I don't recall Microsoft execs/PR EVER advertising better resolution like Sony has done this generation via social media and whatever else.  Resolution shouldn't be a big deal, but a certain group of people made sure the Xbox One got shit on because of it.  Now we have to sit back and watch MS talk resolution crap about its new console as the internet has deemed it important when it comes to consoles, via Xbox One resolution jokes.  

How can Microsoft advertise better resolution this gen?  THEY CAN'T!  Microsoft were the ones who built an inferior powered console, included tech that most no one wanted, and charged a higher price than the competition for less.  And the consumers validated Microsoft's mistakes with their wallets.  So you can blame both Microsoft and consumers for this "resolution war."  But go ahead and blame Sony.  I do.  I blame Sony for building a better product for the console gaming community.  You might as well blame the developers for pushing both PS4 and Xbox hardware which resulted in the superior PS4 version.  I don't see you complained about this when most initial Xbox 360 multi-console games looked better than the PS3.

You can blame Microsoft for building an inferior console, blame the consumers for choosing PS4 over the Xbox One with the 20 million worldwide gap, blame Sony for developing a better console, and blame the developers for taking advantage of both hardwares making better PS4 versions.  Who and what else you want to blame?



Slimebeast said:
Mummelmann said:

I actually own a high-end, HDR capable 4k TV myself, but there's little to nothing available that puts it to good use. I never considered another 1080p TV though, since 4k is coming and is bound to grow a lot in the coming years.

I think you're right on jumping the gun; my 4000$ rig from last year can't really play games properly in 4k, consoles are still years away from accomplishing this feat at anywhere near acceptable frame rates, especially at an affordable, mainstream friendly price. Heck; only a small number of enthusiast PC gamers can pull off proper 4k gaming for now, it just takes so much brute force, especially with any kind of effects enabled.

$4,000 PC?! Wow.

My crazy Norwegian, you to have tell us all the important specs, please!

Technically, in today's currency, it was only 3800...

The display cost about 5000SEK, 32" 1440p (Samsung).

The 980Ti was really costly last summer, my EVGA version was around 9000SEK alone, the processor was another 5000SEK or so (i-7 - 5820K, 6-core), 2000SEK tower. No more than 16GB RAM, but DDR4, and one 512GB SSD for games and one 256GB SSD for system disc.

It's a properly fast rig, but not even close to set up for 4k gaming, not with any decent effects or fps anyway. I can run TW3 on Ultra with all effects on full, max DD and all bells and whistles (except Nvidia Hairworks, which cuts the fps in half on its own) at around 65-70 fps stable.

For me, there was never any doubt, I would rather play 1440p with full effects and great frame rates, rather than 4k with almost no effects and poor frame rates. The jump to 1440p is still significant, especially on a good display and sitting close.



So after all that talk with Permalite, we can expect the overall IQ to be subpar to keep native 4K and possible framerate problems, besides it being premium and getting very little sales. MS is sure after not getting a big sale.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Radek said:

Haha True 4K 30 fps Medium details, probably with dynamic resolution to keep the frame-rate stable like in Gears 4 that uses Dynamic 1080p 30 fps.

 

I just think people are overgeneralizing what it can and cannot do. Using PC games experience is a terrible metric, as the games are piss poor optimized.  Know that from chasing the dream on PC since 2011.

Every high end GPU that comes out hits the same perf ceiling/wall on every new release...coincidence? Developers don't care  to extract the maximum potential from modern GPU's on PC.

Meanwhile every GPU generation since the XBO/PS4 hardware has increased 30-40%, each cycle over two cycles. Where is that perf scaling on PC with modern parts?

This is the one area were console development benefits the PC. You are going to see more done with a Scorpio than what you have seen from 'comparable hardware'  on PC 3 years ago. They have to extract low level from the box vs relying on brute force.

 

What we know: 12GB of memory, 6TFlops...with 320Gb/S massive bandwidth over anything else done in the console space. I expect some pretty good results in an optimized environment.



PC I i7 3770K @4.5Ghz I 16GB 2400Mhz I GTX 980Ti FTW

Consoles I PS4 Pro I Xbox One S 2TB I Wii U I Xbox 360 S

Higher resolutions suddenly don't matter anymore :P

For real though, I can't expect them to maintain stable framerates... unless the games are incredibly optimized.