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Forums - Gaming - Does SuperSmash Brothers Brawl (SSBB) make other fighting games seem dated?

Onyxmeth said:

Fighting games aren't disappearing because of Smash, they disappeared along with the arcades. Also what works for Smash Bros. wouldn't work for other fighting games. The reason Smash has that much music is because it's built around 25-30 previously released games and the music comes from them. The only fighters that should be compared to Smash Bros are licensed games and Final Fantasy Dissidia. If Street Fighter IV has 200 songs, who's going to care? If it has a stage editor why would anyone give a crap? Most fighting games work off a single plane anyways. Actually some fighting games have a feature that hasn't been in Smash yet, the character creator. Other games like Tekken, Mortal Kombat and Soul Calibur implemented adventure modes and minigames a while back in the series. Some games offer previous releases on them, like Virtua Fighter 4 offering Virtua Fighter 10th Anniversary Edition on it. Guilty Gear has a very extensive mission mode and an ass crazy story mode.

In fact, the only two fighting games that are a bit light on modes are King of Fighters and Street Fighter.


 Sure, other games have had some of the features that are included in SSBB. But SSBB is the first to combine them all. Will this massive amount of content effect how other fighting games are looked at now? I don't see why the only fighters that should be compared to SSBB are titles like Marvel vs. Capcom or Dissidia.



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not really, I mean, some other fighting games have better graphics for ex.



I would say yes.
I play Tekken and it's not as fun anymore after all the time I spent with SSBB.
Plus all of SSBB's extra features put Tekken's extra features to shame.
Though I still plan on picking up Tekken 6 on it's first day.




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It is different from other fighters in that these characters didn't start in SSBB. There were years of history for each of these characters before the series so it is natural that they have a lot of music and characters and such. I don't think this game makes others obsolete. It has a lot of extra stuff, but so what? The fact that it is not the same kind of fighting game puts this game and ones like Tekken and DOA and Street Fighter in different realms. To me they are like two related but different genres. SSBB is a party game/fighter with little attention to difficult moves and such, not that this is a bad thing. But I'm sorry, novelties like lots of trophies/event matches/SSE don't make it the future, it just makes it Nintendo.



It doesn't because it is so different,
it plays nothing like an snk, or capcom fighter, nor does it play like a 3d fighter
smash bros is a cross between fighting and platforming, and the fighting has been altered heavily from the classic fighting sens
they can stick all the content in the world in a game but it doesn't make it play like a different game putting a million different levels in Ninja gaiden doesn't turn it into no more heroes, all the info files in the world won't turn Umbrella Chronicles into house of the dead. Being able to play 30 different background songs in a level of smash bros won't turn it into samurai shodown
I play snk fighters a lot, and I play smash bros a lot, but they are far too different for smash bros to ever eclipse the other
as far as the decline of fighters, 2d fighters have really been niche games since the death of the dreamcast



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dsoverpsp said:
not really, I mean, some other fighting games have better graphics for ex.

 He is talking about gameplay and play modes, not graphics...



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I definitely believe it does, and I say that as a person who does not like SSB very much but who has a strong like for VF5 on my PS3.

That isn't about SSB necessarily being a better game. It's about the overall philosophical movement of the industry away from "more complexity is always better" towards "complexity can be a good thing, but not always, and it doesn't necessarily make a game deeper."

In that vein, despite my personal affection for VF5, SSB is one of the leading lights in the industry. As is Team Fortress 2, and Wii Sports. 



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Bodhesatva said:

I definitely believe it does, and I say that as a person who does not like SSB very much but who has a strong like for VF5 on my PS3.

That isn't about SSB necessarily being a better game. It's about the overall philosophical movement of the industry away from "more complexity is always better" towards "complexity can be a good thing, but not always, and it doesn't necessarily make a game deeper."

In that vein, despite my personal affection for VF5, SSB is one of the leading lights in the industry. As is Team Fortress 2, and Wii Sports.


I actually find Smash Brothers a lot more complicated and harder to play then the virtua fighter series. It's one of the reasons i don't like the Virtua fighter series actually. Way too easy.

Regardless, if more stuff made fighters obsolete, King of Fighters would of did that a long time ago. 



tokilamockingbrd said:
Smash is casual, and core.. That is why it has such universal appeal.

 Yup, exactly, not to mention the fact that it has a lot of very recognizable Nintendo characters.



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Kasz216 said:
Bodhesatva said:

I definitely believe it does, and I say that as a person who does not like SSB very much but who has a strong like for VF5 on my PS3.

That isn't about SSB necessarily being a better game. It's about the overall philosophical movement of the industry away from "more complexity is always better" towards "complexity can be a good thing, but not always, and it doesn't necessarily make a game deeper."

In that vein, despite my personal affection for VF5, SSB is one of the leading lights in the industry. As is Team Fortress 2, and Wii Sports.


I actually find Smash Brothers a lot more complicated and harder to play then the virtua fighter series. It's one of the reasons i don't like the Virtua fighter series actually. Way too easy.

Regardless, if more stuff made fighters obsolete, King of Fighters would of did that a long time ago.


Everyone is welcome to their own opinion, but it's fair to say you're in the minority in this regard.

More to the point, I believe you're confusing complexity with depth -- a distinction I was particular about making in my first post. 



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