| Onyxmeth said: Fighting games aren't disappearing because of Smash, they disappeared along with the arcades. Also what works for Smash Bros. wouldn't work for other fighting games. The reason Smash has that much music is because it's built around 25-30 previously released games and the music comes from them. The only fighters that should be compared to Smash Bros are licensed games and Final Fantasy Dissidia. If Street Fighter IV has 200 songs, who's going to care? If it has a stage editor why would anyone give a crap? Most fighting games work off a single plane anyways. Actually some fighting games have a feature that hasn't been in Smash yet, the character creator. Other games like Tekken, Mortal Kombat and Soul Calibur implemented adventure modes and minigames a while back in the series. Some games offer previous releases on them, like Virtua Fighter 4 offering Virtua Fighter 10th Anniversary Edition on it. Guilty Gear has a very extensive mission mode and an ass crazy story mode. In fact, the only two fighting games that are a bit light on modes are King of Fighters and Street Fighter. |
Sure, other games have had some of the features that are included in SSBB. But SSBB is the first to combine them all. Will this massive amount of content effect how other fighting games are looked at now? I don't see why the only fighters that should be compared to SSBB are titles like Marvel vs. Capcom or Dissidia.













