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Forums - Nintendo - Malstrom's Articles Discussion


We have many threads that just posted links to it, but never did I see where people actually discussed in detail about these articles, either if it was  a bias against or for it. So in this thread people should explain how he is right or wrong. Please don't just say oh those are good articles, or those are bad. I also want alot of people who are against these ideas to post just so we could have a fair balance of discussion.

Well here I'm going to start this thread off with the most recent article.

http://malstrom.50webs.com/birdman.html

I agree with everything in this article. He basically nailed nintendo's strategly down. You start out with casuals which gives you a massive userbase. Then you move from the downmarket(casuals) and move up to the upmarket(hardcore). The chart below shows this. Nintendo did the same thing with the ds. What kind of ds games do we see know? Rpgs.( FFCC:RoF,FF Remakes, Soma Bringer) What did we see in the beginning of it's life? Non-Fiction Games (Brain Age,Nintendogs). They do all of this while bringing alot of casuals with them. 3rd parties will always be behind nintendo, because they are slow on what nintendo is trying to do. They believe in the casual fallacy, rather than disruption. This is what I got out of this article, and believe it is the best article on how the wii's support will increase. 

 

 

I will post on other articles I have read, but this will last too long. Feel free to post from any article you want. I may post about another article in a future post of mine in this thread. Please give information on why you agree or disagree rather than just say I agree or I disagree. Here is the link to the main page http://malstrom.50webs.com/.

 

 

 

 



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If anybody wants to read some of his earlier works you can find them here.

http://thewiikly.zogdog.com/author.php?author=8



They make for good reading. I remember seeing a thread similar to this. I do agree with what is said, because Nintendo have proved it.



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Records: First British Team To Win FIFA Club World Cup, New Record for No. Of Consecutive Clean Sheets In Premier League, New English & British League Records for Minutes Without Conceding, New Record For Going Undeafeated In Champions League (25 games ongoing), First British Team To Beat FC Porto In Portugal, First Club To Defeat Arsenal At The Emirates In European Competition, First Team In English League Football History To Win 3 Titles Back To Back On Two Seperate Ocassions
NintendoMan said:
They make for good reading. I remember seeing a thread similar to this. I do agree with what is said, because Nintendo have proved it.

 Yeah, but none of them had responses that actually talked in depth about the articles.



Yeah, i agree with him...Nintendo is doing almost the same as with Nintendo DS...just need a Wii lite xD lol



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A new article was posted.

http://malstrom.50webs.com/disruptivestorm.htm



Yay, thank you Rhinin



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.

EDIT: Double post



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.

This needs a bump...

What it comes to Malstroms articles, they definately show how blind people can be. And not just in games industry, but any industry. They show how you can't see the woods because there are trees infront of it.
Although, you can't blame people for being blind.

Mostly the articles are just pretty basic stuff considering how business works, just placed in the games industry. Pretty much the same that have been discussed in VGC forum.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

This need a bump.
From newest article:

Three Eras of Gaming

While it has been the tradition to classify console history in terms of generations by graphical and processor power and the time they came out, it should be clear that this no longer works. There was always a problem in classifying pre-NES consoles (for Coleco Vision, which came out in 1982, was a far, far more powerful machine than the 1977 Atari 2600 so they can’t be the same generation). Outside of launch time, the Wii shares nothing in common with the Playstation 3 and Xbox 360 so it cannot be considered part of the ‘generation’.

The use of ‘generations’ to chart consoles is not working. Therefore, let us change the approach for a more accurate model. History of consoles becomes divided by the disruptions (an ‘era’) with several sustaining changes in between.

NOTE: Not all consoles are listed. The purpose of this list is to show evolution of sustaining and disruptive game consoles. Handhelds, aside from the disruptors, are not listed for the same reason.

First Disruption (Atari Era)

Caused by… arcade and home versions of Pong (birth of profitable video-gaming)

-First Sustaining Change: Changeable games in consoles and 128 colors-

Fairchild Channel F
Atari 2600
Odyssey 2

-Second Sustaining Change: 16-bit processor speed-

Intellivision

-Third Sustaining Change: Cartridges with more memory, backwards compatibility-

Coleco Vision

Atari 5200
Emerson Arcadia

-Overshooting the Market-

After the Crash of 1983, computer games became less kid friendly and required computer expertise to get the games running.


Second Disruption (Classic Era)

Caused by… NES and Gameboy

-First Sustaining Change: 16- Bit Generation-

Turbographx-16
Sega Genesis
Super Nintendo

-Second Sustaining Change: CD Add-ons-

Sega CD
Turbographx-16 CD
Neo Geo CD

-Third Sustaining Change: 32/64-Bit Generation-

3DO
Sega Saturn
Atari Jaguar
Amiga CD32
Nintendo 64
Sony Playstation

-Fourth Sustaining Change: 128-Bit/ DVD / Cinema Generation

Sega Dreamcast
Sony Playstation 2
Nintendo Gamecube
Microsoft Xbox

-Fifth Sustaining Change: High Definition

Microsoft Xbox 360
Sony Playstation 3

-Overshooting the Market: Complicated controllers and software became hostile to newcomers-


Third Disruption (New Era)

Caused by… DS and Wii

-First Sustaining Change: Unknown as for now…



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.