Being tired as I am of the endless waves of "results lol" topics which just result in endless arguments over minutae of sales figures, I thought it'd be better to discuss something that has some relevance: the business models used by each company. In this topic, I encourage that you put aside any sales-first mentality and think instead on what it is that makes each company's strategy worthwhile, as well as what makes the model flawed. I encourage anybody to contribute their own perspecive on the business model of any of the three competitors. Suggestions of how they can improve their models is fine too, but keep in mind that the main focus is to see what's working and what's not.
We'll begin with a basic overview of the production methods used by each company.
Microsoft
Hardware Model: Produce units above cost (distribute at a loss). Improve efficiency over time to bring down costs, ideally to break-even or profit. Quality assurance to production speed ratio: favors production speed.
Software Model: Produce a limited line of first-party software (~10% at launch; mostly static) and rely on third parties to supply the rest (~90%). Software quality is: higher than third parties overall.
Goals: To prevent Sony from gaining a monopoly on home entertainment.
Sony
Hardware Model: Produce units above cost (distribute at a loss). Improve efficiency over time to bring down costs, ideally to break-even or profit. Quality assurance to production speed ratio: roughly equal.
Software Model: Produce a limited line of first-party software (~15% at launch; mostly static) and rely on third parties to supply the rest (~85%). Software quality is: roughly on par with third parties overall.
Goals: To gain a monopoly on home entertainment.
Nintendo
Hardware Model: Produce units at or below cost (distribute at a profit). Improve efficiency over time to bring down cost further. Quality assurance to production speed ratio: favors quality assurance slightly.
Software Model: Produce a considerable line of first-party software (~40% at launch; drops to ~20% over time) and rely on third parties to supply the rest (~60%, working to ~80%). Software quality is: higher than third parties at launch, slightly higher than third parties over time.
Goals: To disrupt the video game industry and render their competition irrelevant.
Go ahead and post your thoughts, or suggest corrections you think need to be made to the analysis of the models the companies rely on.
Sky Render - Sanity is for the weak.









