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Well at least somebody replied. I happen to agree, but I was interested in particular to hear peoples' thoughts on the process and what's working, what's not working. Maybe an example would help...

The production process being employed by Sony and Microsoft looks more or less the same, and has a flaw that's pretty obvious: the more hardware they make, the more they're losing. They have to make up for it in software sales as a result, which is a bit of a gamble if software sales aren't high enough to offset hardware costs. As such, they're very software-centric, meaning they need a significant volume of available software to make a profit.

Conversely, Nintendo's production model results in simpler hardware which they can offer at a profit, meaning they don't need as heavy a software focus. Their production capabilities, however, are less than Sony or Microsoft, meaning that they cannot produce as many at a time, and of course their production output level is limited by their quality assurance as well. Nintendo is not software-centric, but not hardware-centric either. They will make a profit either way, but aren't banking on software or hardware alone to do it.



Sky Render - Sanity is for the weak.