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SvennoJ said:
[...]HMDI 1.4 also supports 10 bit (and 12 bit color) however not HDR 10, the new format used by 4K tvs for HDR. The ps4 and original XBox One could already output games in 10 bit (and 4K 30fps), yet without the extra brightness range that HDR allows. HDMI 2.0 is needed for HDR. (And HDCP 2.0 DRM for video content)
The 20nm planar die shrink failed. XBox One S is now using 16nm finfet which keeps the cost up for now.[...]
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In addition to what you mentioned, the Xbox One S's optical drive was also upgraded to handle triple-layer UHD BDs. I'm not sure if the PS4 is capable of dealing with those out of the box or not. I did a quick web search but got some conflicting information about its BD-XL support.
Planar die shrink vs. finFET? I read that in the Digital Foundry article, and now here as well. I'm not 100% sure what the significant of planar vs. FinFET is, honestly. Time for another web search I guess, thank you for your comments. I found them interesting and educational. :)
EDIT TO ADD: How much of the GPU clock increase was simply because moving to a smaller process addressed heat issues to the point that they could increase it without penalty? Was the entire increase needed for HDR, or did they go a little further than that just because they could?