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SvennoJ said:

[...]Maybe they could go further with the clock, yet it also has a smaller fan and power brick inside (saves a lot of costs yet adds heat) I doubt MS wants to risk more overheating issues. It's hard to predict what extra juice you need for 10 bit output. The final output buffer is 25% larger memory wise yet plenty 3D games render in fp16 anyway, it's really only the final step that needs extra work. The increase in memory speed was likely more important than the extra GPU power, more data to shift around in the final stage.

Oh, interesting.  I didn't consider that moving the power adapter inside the case might have been a significatn production cost savings.  Interesting!  Thanks for sharing that.