Veknoid_Outcast said:
potato_hamster said:
And I'm a console game developer making the games you apparently don't want to see made the way they are. It's really irrelevant that you're a writer for the site, or why you play the games you do, the fact of the matter is that you're a part of it. You're a part of the very problem you're railing against. If you don't like how the industry has grown, then why do you continue to support that growth? If you have to play these games and write about them as part of your job, and you don't support the creation of these games, then get another job. Quit writing about video games you don't want to play and an industry that you don't like. Don't offer it up as an excuse for your hypocrisy.
But here's the drag of it. It's easy to be a critic and say "this is broken", but anyone who is bold enough to criticize should also be offering insight as to how to fix it. So how would you fix the game industry? How would you mold it to fit what you feel it should be, and how does that solution put as least as much money in developers pockets as they have now?
|
I'm sorry, but the industry needs journalists and critics. It can't just be the developer/publisher and the consumer. There needs to be an independent press to monitor and evaluate the industry. I'm not going to give up my job because I hurt your feelings. If YOU can't take the heat, then maybe YOU should quit developing games.
How would I fix the game industry? I'd start by lowering barriers for consumers - both in terms of cost and technology - and encourage publishers to make more modest games with more modest budgets. That means a greater number of people buying systems and games, and fewer studios closing because development and advertising budgets spun far out of control.
|
Hilarious. My feelings aren't hurt, yours clearly are however. I don't actually have any issue with writers or critics for that matter, but I do think it's rather odd that someone who is so against how the gaming industry is evolving would continue to participate, consume, and promote the very things they encourage others to not consume. I'm not the one who has a problem with the gaming industry as it is. You are. Yet here you are thinking I should leave because I called out your hypocrisy? That apprently means I can't "take the heat" because you have a problem with the game industry and I don't? How can your mind work in a way that that makes sense in your head? Sounds to me like you're projecting pretty hard here.
---
So your solution is to make cheaper game consoles and cheaper developer tools huh? That's nice. That's a question hardware manufacturers have been trying to answer since the dawn of the console. The lower the price, the more you sell, the more you sell the more games that get made for your console, the more games that get made, the more you make in licencing and certification. This was true when the NES hit the market, and it's true for the PS4. So why didn't Sony put out the PS3.1? Why didn't Microsoft put out the Xbox 365? Why didn't Nintendo put out the Wii-Ohh wait they did. Have you considered that Sony, Microsoft and Nintendo spend millions a year on market research and know a bit more than you about what consumers want and what they don't? Have you considered that Sony stood to make more money releasing a PS4 instead of a PS3.1 in the face of MS releasing the X1? Have you even looked at the likes of the OUYA or the Wii U? Aren't they more or less what you're asking for? Have you looked at how developers that make highly-profitable multi-million selling games might not want to make games on your console if its power is so limited it holds the game back? Don't forget that PCs don't give a fuck about console peasants, and like it or not consoles always have and always will be competing with them. How does that factor into your cheaper, more consumed friendly console?