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potato_hamster said:
Veknoid_Outcast said:

Dude, calm down. Why loose your venom on me? You do realize I'm a writer for the site right? I play these games for a living. I need to know what's going on in the industry so I can write with authority.

Anyway, I never said these things should not be made. There's a place for cinematic action games because there's an audience out there for them. I would never deprive fans of games by Quantic Dream or Naughty Dog. I just think there are a lot of negative trends that make the industry less engaging and less sustaining. Producing more expensive games with less margin for error makes publishers less likely to take risks and more likely to find supplementary sources of income. That's just the reality of the situation. That's what I'm railing against.

And I'm a console game developer making the games you apparently don't want to see made the way they are. It's really irrelevant that you're a writer for the site, or why you play the games you do, the fact of the matter is that you're a part of it. You're a part of the very problem you're railing against. If you don't like how the industry has grown, then why do you continue to support that growth? If you have to play these games and write about them as part of your job, and you don't support the creation of these games, then get another job. Quit writing about video games you don't want to play and an industry that you don't like. Don't offer it up as an excuse for your hypocrisy.

But here's the drag of it. It's easy to be a critic and say "this is broken", but anyone who is bold enough to criticize should also be offering insight as to how to fix it. So how would you fix the game industry? How would you mold it to fit what you feel it should be, and how does that solution put as least as much money in developers pockets as they have now?

I'm sorry, but the industry needs journalists and critics. It can't just be the developer/publisher and the consumer. There needs to be an independent press to monitor and evaluate the industry. I'm not going to give up my job because I hurt your feelings. If YOU can't take the heat, then maybe YOU should quit developing games.

How would I fix the game industry? I'd start by lowering barriers for consumers - both in terms of cost and technology - and encourage publishers to make more modest games with more modest budgets. That means a greater number of people buying systems and games, and fewer studios closing because development and advertising budgets spun far out of control.