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Forums - Nintendo - Nintendo's Biggest Issue & How the NX might solve it- Opinion

 

Will a shared library improve Nintendo's software and hardware output?

Yup 36 83.72%
 
Nope 1 2.33%
 
Sega does what Nintendon't 6 13.95%
 
Total:43

I still stand by the idea that a decently powerful console and a handheld that share a similar development environment would've been preferable.



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Random_Matt said:
I'm worried on the cartridge side, not going to be very big games.

I wouldn't worry, 32 GB is a decent amount of cart size and most games should fit on that.  The few games that do go over that can probably supplement the cart with free day 1 updates similar to what we saw with Xenoblade Chronicles X.

That said, I still believe that a 64 GB cartridge will probably be possible on the NX: the prices of SD cards are coming down all the time.



Absolutely, as long as the NX has a unified library then everything else is of little importance to me, I just want Nintendo games!



Veknoid_Outcast said:

I appreciate all the work you put into this Ljink. Thanks for sharing it with us :)

I think having games that are playable on both console and handheld is a great idea, and something that will keep Nintendo software coming early and often.

But I also think it's important for Nintendo to do a few other things. It needs to make a console that turns a nice profit and caters to the demands of Nintendo software. No more consoles sold at a loss. No more hardware that either stands in the way of first-party game development or consumer interest, or both (see WiiU). Nintendo should absolutely not chase Microsoft and Sony down the rabbit hole, aiming for a high-powered, expensive system. Once you start making concessions to third parties forever will it dominate your destiny. If Nintendo continues to be self-sufficient and plays to its strengths -- durable, affordable hardware and easy-to-learn-impossible-to-master software -- third-party developers will show up eventually. A rising tide lifts all ships.

There are millions who want bleeding-edge hardware, cinematic action games, and access to yearly installments of FIFA, Madden, and Call of Duty. But there are many millions more who, assuming a low price point and consistent output of first-party software, would snatch up a Nintendo console for themselves, their friends, or their families. Nintendo's problem has never been about refusing to compete with monied powers like Sony and Microsoft, and thus finishing last. It's been about convincing itself to move away from what makes it great and disruptive, and thus failing to finish first.

Thanks, it means a lot, glad to be able to share my thoughts.

You also hit it on the nose. Nintendo shouldn't be seen as a direct competitor to PS or XB because the empires that they have built have loyal gamers that have chosen a side. Even though Wii outsold PS3 and Xbox360, both consoles had a considerably large install base that showed people weren't done with PS or XB, in fact now they're stronger than ever. Nintendo is wise to do their own thing from now on because at the end of the day Nintendo is its own separate entity. They need to be cheap and make good games while making a profit.



MohammadBadir said:
I still stand by the idea that a decently powerful console and a handheld that share a similar development environment would've been preferable.

I should have used multiquote but, you're probably right. We got a taste of your idea with Smash 4. And it worked wonders on Wii U and 3DS. And again, the rumors are still rumors. Nintendo has always been about Nintendo being a family of consoles. We might see something to that effect. The advantage to this is that people don't have to buy 2 consoles anymore. I mean, many of us have smartphones, tablets, and other devices. 2 Nintendo consoles at this point would be quite redundant and I don't think the market would bite as much anymore.



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JRPGfan said:
Random_Matt said:
I'm worried on the cartridge side, not going to be very big games.

Honestly todays games arnt that much bigger (gameplay or world wise) than the games of yester years, they they are many times bigger in size.

Its mostly because they dont even try anymore, to keep sizes down.

 

FFX (ps2) is like 3.8gb

Why today must games be 50+ gb ?

Its not like graphics have improved 10x or more, or the game world & gameplay time is 10 times larger/longer.

I think 32gb should be enough for most games.

And whos to say they wont make 64gb cartridges?

 

I hope they dont have a HDD inside the NX.

Instead they sell you a Cartridge that you can write too, and read from. Which you would use when your downloading digital games.

Remove the HDD from the console, remove the DVD drive,.... price of console should drop alot.

Just play games directly from the cartridges.

Good point, must be graphics then if FFX is only 3.8GB. 



Nintendo has to, absolutely HAS TO, combine both their platforms into one. Sony and Microsoft have the luxury of having to support only one platform respectively, Nintendo's gotta make that transition as well.



KLAMarine said:
Nintendo has to, absolutely HAS TO, combine both their platforms into one. Sony and Microsoft have the luxury of having to support only one platform respectively, Nintendo's gotta make that transition as well.

Yeah truthfully Nintendo's been at a huge disadvantage being forced to divided resources into two. 



First, that was a good article. Nice job, though I don't quite agree with everything.

"Nintendo having a shared library theoretically doubles the output of Nintendo's first party software."

While having a shared library will certainly help, the net doesn't seem like it would be double. Aren't some of the biggest games on both just versions of one another?

Also, assuming that Nintendo produces roughly the same type of content for the NX as on the 3DS+Wii U, it still fails to address Nintendo's main problem, which is creating new consumers.  The number of people who are interested in the Nintendo brand is probably at an all-time low (given that we won't know about mobile yet). They've lost a staggering amount of market share relative to home consoles while the handheld market continues to shrink.

Amiibo was an attempt to fix that but, last I heard, it wasn't working out exactly as Nintendo hoped.

Granted, there will be people who will pull the trigger on NX because they were on the cusp already and just needed a little more. It will be interesting to see how many.

By the way, what unique properties and franchises on Nintendo handhelds will translate into selling points for people who are looking at the NX as a home console?



I wonder how it must feel to be any software company in these times. You have established IP's that are already a risk due to the cost to produce them; new IP's are a hard sell unless it's something truly unique. So you've got this basement of intellectual properties that really are way too risky to even remake, let alone do something ambitious with.

Match this with companies being run by folks who are fairly out of touch with gaming and you have a system that lives and dies in it's safe place. Most of us look at Breath of the Wild and think "well finally, something new for Zelda, bout time". When for Nintendo or any company with triple A IP's, it's an enormous nail biting anxiety to not stick to formula - a la Pokemon main series.

Unless of course you're talking about Sonic. Sega can't stop themselves from whoring him out.



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