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Forums - Gaming - Games that have the balls of not giving you any startup tutorial

Total War offers you a tutorial you can play and advice you can turn on, but if you so desire you can click that custom battle or campaign buttons, turn off that advice and you will be truly and utterly on your own. And the game will show no mercy as I found out the first time I played Rome, started up a quick battle, charged my large cavalry force at a hoplite force, and promptly got completely wrecked without the game saying a word to warn me of my errors.



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ghettoglamour said:

They have the balls or are lazy enough (and get away with it) though?

I don't understand why "not holding your hand" gets so much praise when sooner or later the same people will look up guides or even make threads on the internet about how to play the games. If this is the way of "finding it out" they mean, I wonder how many do it "by themselves" as they claim these games allow.

I personally loved Bloodborne and DS3 but the fact that they don't explain shit I see as a weakness, not as a strength. 99% of the people will get the tutorials from the internet, which is worse than in-game, imo.

I agree with most of this.  If a game has no true tutorial, it should have an opening level that naturally let's you figure out you can do things with minimal information text.



The original all mighty....

...Super Mario Bros. Once you press start you just jump right into it. Same with Duck Hunt.



twintail said:
Cloudman said:
Pokemon Go. It tells you pretty much NOTHING. You just dl it and then you're on your own.

But there is a tutorial

I don't recall one being there. I had to look up a lot of stuff on it.



 

              

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ghettoglamour said:

They have the balls or are lazy enough (and get away with it) though?

I don't understand why "not holding your hand" gets so much praise when sooner or later the same people will look up guides or even make threads on the internet about how to play the games. If this is the way of "finding it out" they mean, I wonder how many do it "by themselves" as they claim these games allow.

I personally loved Bloodborne and DS3 but the fact that they don't explain shit I see as a weakness, not as a strength. 99% of the people will get the tutorials from the internet, which is worse than in-game, imo.

Is it actually the same people, though? Also there is a massive difference between tutorials that make you feel like a 5 year old and guides that show you where that special item is.



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Mystro-Sama said:
The Souls games are the only one I can think of right now.

The souls game and Bloodborne do indeed have a tutorial but it's optional if you wanna read those messages or not and the enemies at the beginning is easy enough to test out whatever you need to test before venturing further into real challenges. It's not traditional tutorial but a tutorial none-the less.

It's sure better then to be forced into a useless mission Tutorials that last longer then needed..  In souls it's read and you better remember them



 

PSN: Opticstrike90
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IkePoR said:
That hashtag is super silly.

#dealwithit



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

Like some have said.... Almost all old school games don't have tutorials.



Wright said:

ICO and its abstracted minimalistic approach left the player to guess everything out. 

 

I don't remember any tutorial in FF IV, VI and VII, other than Wedge telling you not to shoot the monster under a specific condition. :P As much as I love FF VIII, Quistis gets really annoying on the first hours, explaining you everything.

 

Dragon's Dogma doesn't give you any tutorial at all, aside from giving you a few button prompts explanation and telling you what a Pawn Stone is. Harpy on the prologue induced you on sleep and goblins are obliterating you? Though luck, pal.

 

Almost every rogue-like out there. Shoutout to Faster  Than Light.

FFVI had the beginners house right to the left as you first enter Narshe.

FFVII had the floor above the Weapon Shop in sector 7.

FFVIII was annoying in its handholding.  I prefered the rooms that you could go in IF you wanted to.



padib said:

In FFIV there are the classrooms explaining how to play, but they aren't required to visit.

The soldiers tell you how to fight and the mages tell you how to do magic.

True that, but I honestly didn't remember them. I don't think I interacted with them the very first time I played it.

 

 

Neodegenerate said:

FFVI had the beginners house right to the left as you first enter Narshe.

FFVII had the floor above the Weapon Shop in sector 7.

FFVIII was annoying in its handholding.  I prefered the rooms that you could go in IF you wanted to.

 

At that point in FFVII you've already battled numerous enemies, a boss and advanced the plot enough to understand what are you doing. Even if that's a tutorial, it definitively ain't a start-up one. Same case with VI.

It's precisely what makes VIII different. Quistis will tell you things regardless of it, and it's not like you can leave Balamb before she interrupts you. :(