| Wright said: ICO and its abstracted minimalistic approach left the player to guess everything out.
I don't remember any tutorial in FF IV, VI and VII, other than Wedge telling you not to shoot the monster under a specific condition. :P As much as I love FF VIII, Quistis gets really annoying on the first hours, explaining you everything.
Dragon's Dogma doesn't give you any tutorial at all, aside from giving you a few button prompts explanation and telling you what a Pawn Stone is. Harpy on the prologue induced you on sleep and goblins are obliterating you? Though luck, pal.
Almost every rogue-like out there. Shoutout to Faster Than Light. |
FFVI had the beginners house right to the left as you first enter Narshe.
FFVII had the floor above the Weapon Shop in sector 7.
FFVIII was annoying in its handholding. I prefered the rooms that you could go in IF you wanted to.








