| Chazore said: As of the 4th June this year, Bayo has sold 1 million, might want to adjust the OP unless you want to raise the bar even further and say it hasn't sold 5 mil to be successful or something. Also as others have already pointed out, GoW isn't primarily defiend as a hack n' slash game. |
This Sony IP you're talking about is the biggest hack and slash franchise so yes if any game can do it its God of War.
Monster Hunter is primarily an RPG and not a hack and slash game and Bayonetta 2 is overtracked and hasn't even sold a million.
Even if it had a million sales these days that is not enough to revitalize the interests of publishers in a genre for AAA games.
Hynad said:
Well... Nobody here knows how the final game will truly be like. The trailer does indicate that it will be a much deeper naratively driven game, and Barlog also stated that the gameplay will indeed be different from what we've been used to so far with the franchise:
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How does that imply that it will not be a hack and slash game?
| bigtakilla said: A lot of people are trying to define what a hack/slash is, but it's simple. A hack and slash game is a game where the combat system and fighting are the central focus. The game doesn't make you take on random tasks during a level (completing a series of small objectives) such as stopping criminals from stealing loot, or disarming bombs (Platinums TMNT), it doesn't focus solving puzzles or exploration (The Legend Of Zelda), and it doesn't focus on intricate storytelling and slow building pacing to introduce worlds, lore, and characters (the new God Of War). It drops you in on heartpounding action and almost forcefully keeping you the through the duration of the game, and good hack/slash games provide a depth of combat system that makes fighting unequally enjoyable throughout. Simply no other game genre will have you WANTING to fight more than the hack and slash (yet again, a good hack and slash game). While most genres people will want to rush past fights to get to the cutscenes, a hack and slash will make you want the cutscenes to end so you can get back to fighting. |
So then TLOU, Uncharted are not TPS games because they focus on story instead of shooting even though the gameplay is that of a shooter?
Any genre can have differnt takes on it and games can be said to belong to that genre as long as the gamplay belongs to that genre.







