GribbleGrunger said:
Put youself in the developers position. You've been working on a game for two years and you're now in the polishing phase with a release date of October. Suddenly you find yourself having to not only polish the code but make it Neo compatible. That's going to annoy a few developers. If they'd mandated that games 'developed' after October require Neo mode then it would have been integrated into the development process from the beginning. It's till more work but not as bad as suddenly finding out you're not as close to completion as you thought, and it could in some circumstances lead to a delay.
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As you say, they have to polish and test the game anyway in that phase. If there are sequences in the game, where slowdowns occur and the 1080p/30fps target can't be met, they have to reduce the details or effects in that level/area of the game. If there are general performance problems which can't be fixed that easily, they have the option to reduce the resolution from 1080p to 900p for the PS4 version, which should give some performance headroom.
If they want it easy, they just keep the target of 1080p/30fps without these detail/effect/textures/resolution reductions for their Neo version. Sony doesn't force them to use 100% of the Neo performance.
If they are more ambitious, they may test and polish for a 1080p/60fps preset or a 1080p/30fps preset with better effects/antialiasing/shadows. But that extra effort is their own choice, not mandatory.
All 3D-engines are scalable nowadays, even on consoles. The final parameters aren't set in stone until the end of development... and even then they can be changed with patches.