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Forums - Gaming - IGN reviews GT5 Prologue

cwbys21 said:
The reason Forza and other racers with real world cars were able to put damage into their games is because of the success of GT. When GT was first being made and they wanted all these real world cars in there, car companies didn't want their cars to be shown in a negative light (as in breaking down in a game). With GT's success, other developers were able to leverage damage into the game while Sony was probably stuck under a contract to not allow it in.

As for why it isn't in the prologue, probably because they are selling it online and want to reduce the size of the game. think about it, 75 cars with damage code would greatly increase the size of the file, and to make sure damage works right since it would be the first time that the devs have put it in the game.

I have no problem with GT5p excluding damage because I never planned on buying the game in the first place. I think what Sony is doing with the Prologue series is slimy and exploits their fan base. But, buy it if you want, I don't care.

I only care that the full game has damage. That's the game I will buy. 




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Will sell alot first week, but small legs... very hardcore game. should sell 1 mil WW at least.



End of 2009 Predictions (Set, January 1st 2009)

Wii- 72 million   3rd Year Peak, better slate of releases

360- 37 million   Should trend down slightly after 3rd year peak

PS3- 29 million  Sales should pick up next year, 3rd year peak and price cut