It came to my attention a sudden discussion on-going currently after this E3: certain long-running franchises (to name the most representative examples right now, Resident Evil and God of War) have made several shifts in what used to be their core formula (based on what we've just seen). Resident Evil is now a first-person perspective horror game, which is something that had never happened before in a mainline entry (There is the Chronicles, Survivor and Dead Aim spin-offs, though), while God of War certainly gave a more grounded, less chaotic and combo-heavy gameplay system on their reveal video. These events sure have sparked their amount of discussion. Some like it, some don't. There's a particular argument about franchises not having to be stagnant, and shaking up things certainly is better than their cookie-cutter structure at this point: in other words, embracing changes.
But when is "change" too much of a change? Is there a point where a saga could lose its identity because it reinvents itself way too much? Or by swapping genre altogether? Or by rebooting? Or there's no limit to what you can do to a franchise as long as you slap the IP name onto whatever you can conjure?










