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Forums - Nintendo - Off screen gameplay Zelda: Breath of the Wild shows better graphics

ClassicGamingWizzz said:

Its just weird, why place it there from all places ...

I think it's the same positioning as SS only in BOTW it's a ring.



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ClassicGamingWizzz said:
Einsam_Delphin said:

 

Really, that's the one thing that completely ruins immersion, seriously? I'll just never understand the whole immersion thing when you already know it's a videogame before you even start playing.

¯ _ (ツ) _ / ¯

 

Yes that is the only response one can have to the immersion thing since it doesn't make any sense.



It looks great, I'm sorry but people saying this looks bad or dead must be just blind, looks gorgeous and it oozes life, those colors are beautiful too.



It definitely looks better, but makes sense since it's harder to see the imperfections, if any :p



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ClassicGamingWizzz said:

you said you would never understand it so whats the point of us talking about it ?

 

I never said we should talk about it, my initial post was just pointing out the sillyness in what you said.



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ClassicGamingWizzz said:
Einsam_Delphin said:

 

Yes that is the only response one can have to the immersion thing since it doesn't make any sense.

you said you would never understand it so whats the point of us talking about it ?

The same as your first comment.



ClassicGamingWizzz said:

You right , its it does not break immersion, every game should have a circle pointing out that you tired after running every 5 secs on top of the head right in the middle of the screen, you win brother.

 

I never said it doesn't break immersion, but I willl take the win, thanks!



I find that circle also a little bit annoying but the game itself looks like a lot of awesome fun.



I'll give you guys some inside info; the reason why the stamina meter is beside Link (only when running or climbing of doing anything else requiring stamina), is because... That's the part of the screen you're going to be looking at.

I know, better than when you keep falling down cliffs because you went too high while a stamina meter was sneakily draining somewhere hidden away in the top left corner of the screen.



Yeah, I also felt that the stream didnt make it justice.If you go to videos with direct feeds of the game, it looks so much better.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1