axumblade said: There are some NES gems that still look good but comfortably, id say the SNES gen still looks great thanks to usage of sprites. The 64/PS era games are kinda harder to go back and play for me. |
Sprites were good in 2D, but in 3D they could be good in some cases and bad in others: as I wrote in a previous post, they were awful in Lands of Lore III, as they were hastily made as an emergency solution to finish the game when they ran out of funds, OTOH they were well made, amusing and coherent with the wacky and over-the-top humour and style of the game in Duke Nukem 3D.
Mr Puggsly said:
No offense, but this is a bad question. It just depends on the art style of the games and how its working with limitations, not the console generation per se.
Sega Genesis is a great example of how games can look great or shitty pretty much just on the sprites and colors.
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This is true form 3rd and 4th gens on, previously HW limits were very tight, and games could concede very little to graphics, they were pure gameplay and the best graphics could do was to be functional to it and possibly reach elegance in essentiality (yes this partially makes you right also for the first two gens, but it's also true that such tight HW constraints heavily limited the range of art styles that could be successful).
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