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Forums - Gaming - Rumour: Spike Chunsoft teasing the original 9 9 9 coming to PC.

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Nautilus said:
Darwinianevolution said:

It is. I want to get into the series too, but every time I tried to buy the original 9 9 9, it ended in failure (tried to buy it twice in Amazon, and bothtimes stock sold or error) and the game was not released in Europe at all. Hoping for a 3DS remaster, or a complete trilogy pack for handhelds.

I dont mean to sound pessimist, but I think thats hard to happen.If you dont plan to buy on Steam, and you cant find an original DS copy, I recommend you just emulate it.I know its wrong and all, but this way you get to experience the first one, and then you can go on and buy the remaining titles on 3DS without the fear of passing no game!

Oh, I have no problem emulating. If they had made this game avalible to me, I would have bought it, so why would I feel bad emulating it? This has happened with almost all of the niche library of DS games, I'm used to it. But I'd rather buy it if I can.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

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I missed out on the original 999, so yeah, I'd totally take it up on PC/



 

              

Dance my pretties!

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This is awesome! I never finished the original one because I didn't owned it but I really liked what I played of it, will probably get this one if is not too expensive.



I'd really like a 3DS version (I have the second one for my 3DS) but a PC release is the next best thing.



I hope Virtue Last Reward comes too. I've played the original 999 on DS, but I still need to play the second one.



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Bandorr said:

The same way you play the second or third on on the vita. They don't actually need to be on separate screens.

 

Thing is, the second or third could probably be played in any format. Given 999's story, it has to be played in a dual screen.



Awesome :) I've only got one ending on my DS, I'll have to go back to it and get all endings, like I did with VLR.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

Bandorr said:
Wright said:

How could anyone port 999 to something that isn't DS, considering its subversive narrative needs to take place in a dual screen?

The same way you play the second or third on on the vita. They don't actually need to be on separate screens.

It seems that you didnt play the first one then.Somewhat spoilers ahed:

There is a story twist that uses the dual screen.tahts what he is hinting.But there is a IOS version, so I guess they found a way past that.Or ignored that twist completely.I dont know



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Bandorr said:
Nautilus said:

It seems that you didnt play the first one then.Somewhat spoilers ahed:

There is a story twist that uses the dual screen.tahts what he is hinting.But there is a IOS version, so I guess they found a way past that.Or ignored that twist completely.I dont know

I did play it, and I don't recall any part that requires two screens. If it is on the IOS - then clearly there is a way to do it.

They just as easily could just split the screen into two like the dual screen if necessary.

Some spoilers for the ending ahead:

Yeah, it dosent outright say it, but in the ending when you learn the motives behing the Nonary game, it is revealed that actually the top screen is what is happening in the present, and the bottom screen is what is happening in the past.As in, top screen= you as Junpei, and bottom screen = you as young Akane.That what he meants by something that cant be brought over to other devices.I imagine they will just scrap little twist from other versions if they dont separate into two screens.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Bandorr said:

I did play it, and I don't recall any part that requires two screens. If it is on the IOS - then clearly there is a way to do it.

They just as easily could just split the screen into two like the dual screen if necessary.

 

Nautilus already explained it.


And the final moments of 999 just would not be as effective if they were non-interactive- in fact, the final leg of 999 contains narrative elements that could only be expressed on the Nintendo DS. (Caspian Comic, Gametheory. 2013)

Throughout the game, the dialogue between characters has taken place on the DS’ top screen, while Junpei’s inner monologue has appeared on the touch screen below. During the climax of the game’s true path, in the incinerator, this dialogue above/monologue below dichotomy is radically altered when Akane reveals herself to the player. The game’s running Junpei-centric third person narration is replaced instead with Akane’s first person narration of the events occurring both in her present (the first Nonary Game) and her future (the second Nonary Game- our present). From this point on, the top screen depicts events happening in the second Nonary Game, while the bottom screen is used for Akane’s experiences during the first Nonary Game.

Or rather, this is when the top-present/bottom-past dichotomy becomes explicit. Throughout the game, the bottom screen, the game’s narration, has been Akane’s narration of the events of the second Nonary Game. Riddle me this: what else has been consistently happening on the game’s touch sensitive bottom screen? Solving the game’s puzzles. Remember- you, the player, are not solving the game’s puzzles, your epiphanies are being telepathically transmitted to you from Akane. The puzzles occupy the bottom screen because the bottom screen is associated with Akane, and the only reason Junpei or indeed the player can solve the Nonary Game’s puzzles is because Akane has already found their solutions and is transmitting them to Junpei through the player.

This system is turned upside-down, literally, for the game’s final puzzle. Remember: the second Nonary Game was staged as an attempt to save Akane from her death nine years ago during the first Nonary Game. Akane’s survival depends on Junpei being able to solve the game’s final puzzle, the one that Akane fatally failed to solve. While the entire game up to this point has consisted of Junpei receiving puzzle solutions from Akane, in order for Akane to survive her ordeal, in the midnight hour, Junpei has to transmit the solution of this puzzle backwards through time to Akane. In order to symbolize this reversal of the flow of information, the touch screen needs to be on top, to symbolize that rather than Akane broadcasting to Junpei, this time Junpei is solving the puzzle on his own and is telepathically broadcasting its solution to Akane. For the first and only time in the game, Junpei and the player are genuinely solving a puzzle without receiving an epiphany from Akane. Instead the roles- and for that reason, the system- are reversed: the player and Junpei’s solution become Akane’s epiphany in the past.