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Forums - Gaming - Kotaku UK: How Fable Legends Took Down Lionhead

Something else happened in 2012: former Sony executive Phil Harrison joined Microsoft as corporate vice president in charge of its European game development efforts. Harrison has a long history in the games industry – he is a part of the story of a great many high-profile games of the last two decades – and he had a very clear vision for where games were going. Phil passionately believed in games-as-service: in other words, long-tail online games that evolved with their player bases, and were probably free-to-play. This belief would be what determined Lionhead’s direction (and, judging by Sea of Thieves, Rare’s too)

“I thought I was going to be working on a single-player game, a more advanced version of Fable 3,” says one source. “But when they went to get that game approved, the three senior designers who were pitching it were told that ‘you will not be given permission to make Fable 4, or something that is a shadow Fable 4’. Phil Harrison’s vision for all of his studios in Europe was now for service-based games. That’s what he thought was the future of games. He didn’t want to make anything that was a £50 box, fire and forget. He wanted long tails of revenue, even if there was a smaller up-front burst of revenue.”

“The game was pitched to Harrison as a medium-scale game, a AA game. It was supposed to be out significantly earlier; it would have been last summer,” says a source. “But the size of the game just kept growing, and the fidelity value of the game kept growing. And that was because we were the servant of two masters. We reported to Phil Harrison, the master of Europe, but we also had another person that he does not report to: Phil Spencer [head of the Xbox division]. And he wants a beautiful AAA quality experience that he can use to sell Xbox Ones. So now we’re making a free-to-play game that’s as expensive as an AAA game. Very dangerous.”

“The original pitch was for a really cheap game – it certainly wasn’t the $75m we ended up spending,” corroborates another source. “There were going to be three phases of release. But as time wore on, there were various voices that made it more complicated. For example, Spencer was very keen on having the Fable features: it was crucial that it could be played single player, for instance that was suddenly a big important thing. It was also supposed to be “the prettiest ever online game” – that was Harrison, he wanted it to be prettier than anything else out there.

Xbox One sales were falling far short of projections. Windows 10 installs, too, were nowhere near what Microsoft had planned.

“Let’s be honest – we make our projections based on a series of assumptions,” reflects a former employee who worked closely with Microsoft. “There are supposed to be 2x as many Xboxes out there as there are right now. There are supposed to be 2x as many Windows 10 installs as there currently are. So now, when we look at how much money Legends could make in the free-to-play universe, you have to halve it.

“First-party studios isn’t doing so well. Halo 5 is a big miss, versus projections. Minecraft is a big miss, versus projections. Compared to either one of those, Lionhead is practically a rounding error. But I think if your division is under-performing, you have to go to your boss with something on the altar.”

http://www.kotaku.co.uk/2016/06/09/how-fable-legends-took-down-lionhead



 

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Oh god. If this is true, what a disaster. Games as service is such a monumentally dumb idea.

I hate to pile on, because it's fashionable to hate on Microsoft, but it really seems like the Xbox division has no idea what it's doing.



Scrapping a major project and studio isn't going to help Microsoft to push sales of their platform and console.



WolfpackN64 said:
Scrapping a major project and studio isn't going to help Microsoft to push sales of their platform and console.

Looking at the past 2 years, having lots of major projects and studios isn't helping either.



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Why does everything become bolded sometimes?

edit: Sorted!



 

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Good thing Sony let him go. Looking into Harrison's history, it appears that everything he's involved with turns to poop. I wonder why he's appointed to such positions of power



vivster said:
WolfpackN64 said:
Scrapping a major project and studio isn't going to help Microsoft to push sales of their platform and console.

Looking at the past 2 years, having lots of major projects and studios isn't helping either.

But Microsoft doesn't really deliver on exclusives. Or new ones at least. All these years in and no new Fable game, one Halo game and a few smaller ones. They payed way too much for Minecraft (I really do enjoy Minecraft I might add), and they seemingly don't know what to do with it. Microsoft has a non-existant 2nd party support (what makes Sony so powerful in the console business) and the flip flopping of direction doesn't make them a trustworthy partner to work with.



halo 5 underperformed wow
halo used to be the solo reason to buy  an xbox the series used to be huge what a shame
i think gears of war will be the next ms game to flop imo . hope im wrong



I know MS has a lot of money, but to spend $75m and have nothing to show for it, that's got to sting. Sucks to be Lionhead, being pushed in two directions by the same company, unrealistic expectations, and they're left looking like they're the ones who couldn't deliver.

"Minecraft is a big miss, versus projections."

I'd be very interested to see what projections they have for Minecraft, considering it just passed 100m in sales and seems to be doing as well as ever. I could only assume merchandising isn't performing as well, I know they splashed out a lot for the game, but to have bigger expectations in what is such a short amount of time seems incredibly unrealistic.



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aLkaLiNE said:
Good thing Sony let him go. Looking into Harrison's history, it appears that everything he's involved with turns to poop. I wonder why he's appointed to such positions of power

I remember when sony fanboys would defend him, and I was like WHY!