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Forums - Microsoft - Fallout 4 console mod piracy threatens to destroy modding community

Nuvendil said:
Nem said:
Mods really aren't worth all this trouble...

You really must not be very familiar with the true potential of the modding community.  Quest mods - many now with voice acting, at times very good, new weapons, new armors, new locations, there are even expansion sized mods out there and total conversions that can dang near match what pros put out.  There are mods that vastly improve the UI, overhaul enemy AI or mechanics for an improved or just outright different experience.  Yeah consoles can't make use of the enormous number of graphics mods, but there's still a ton of mods out there worth using.  

I am familiar. Totally familiar with the bugs and the crashes. I prefer to experience the game as originally designed.

My point is, i don't really care if theres mods or not. I don't consider them that important.



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shikamaru317 said:
Zkuq said:

You expect Bethesda to moderate potentially thousands of mods when they can even moderate (i.e. check for bugs) their own games? I somehow doubt Bethesda is interesting in doing anything like that.

They already have to moderate the mod database on consoles though to remove nude mods and mods with copyrighted content due to restrictions by MS and Sony. It would be a simple matter of checking to see if the person posting a mod is the actual creator of it, they can do that by cross referencing with their own PC mod database and Nexus.

Checking for nudity and copyrighted content is pretty easy if there's screenshots. But checking for the correct author is a lot more work, and in some cases even impossible. What if the author is using a different name in different places? And what if the uploader is using the modder's name on Bethesda.net? That's already two tricky cases that are impossible to solve without a significant amount of work.



A shame, really.

Those modders do the mods for fun or pleasure, not to please the demmands of anybody. And if console gamers are so desperate to play those mods, they should either buy the PC version, or learn how to do them by themselves, but not pirating the work others have done.

 

But, just for curiosity, I wonder if those who pirated the mods are part of the console gamers that bring the game piracy problem whenever someone praises PC gaming.



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shikamaru317 said:

 

Bethesda officially responds to Fallout 4 console mod piracy

Bethesda takes the first steps to end Fallout 4 console mod piracy once and for all
By: Derek Strickland | Gaming News |  Posted: 18 hours, 19 mins ago
Comment | Email to a Friend | Font Size: AA

Bethesda officially responds to the big Fallout 4 console mod piracy fiasco that threatens to jeopardize the modding community.

 

 

 

 

Earlier today we reported on the growing epidemic of Fallout 4 mod thievery and how it's ultimately dismantling the tight-knit modding community across consoles and PC. The good news is that Bethsoft is definitely aware of the situation, and the devs have officially responded to the problem by announcing a new way to report mod theft.

 

"A number of you have reported instances of users uploading Mod content that allegedly does not belong to the Mod creator. We take these reports seriously and want to protect copyright holders and authors of the Mod content shared on Bethesda.net," reads the recent forum post. Modders will have to file a DMCA claim to a specific email address, enabling a streamlined and direct method to thwart the pandemic. Although this isn't a catch-all solution, is a huge step in the right direction.

 

As we said in our report earlier this morning, Fallout 4 mod theft is a huge problem for console and PC gamers. Some modders are taking down their mods from the popular Fallout 4 Nexus as a direct result of the piracy, and others are being dissuaded from bringing their mods to Xbox One or PS4 at all.

 

Although piracy is a huge problem, it's not the only one: modders are also tired of console gamers pestering them for mods. Content creators have been bombarded by Xbox One and PS4 players demanding and pleading for specific mods to be brought to their systems, adding a lot of pressure on these modders.

 

In any case, Bethesda looks like it wants to fix the Bethesda.net platform, and to their credit the platform is in its infancy stages. The studio is still learning how to process and plan out its cross-platform mod framework and growing pains are definitely part of the process. If you don't have a Bethesda.net account, check below for the full post.

 

 

 

Some very odd linking going on, also what others said, this is a strange "issue" or so to be having, it's piracy of a mod of a game, and it's barely that since it appears that the mods have been left credited to their original creator even.



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shikamaru317 said:
Ganoncrotch said:

Some very odd linking going on, also what others said, this is a strange "issue" or so to be having, it's piracy of a mod of a game, and it's barely that since it appears that the mods have been left credited to their original creator even.

The main issue isn't the piracy itself from what I'm hearing, but rather the fact that the pirates are posting mods on XB1 that weren't optimized for XB1. Because they're straight copies of PC mods without optimization, they run poorly on the rather weak XB1, so the people downloading them on XB1 are then blaming the original creator for not optimizing them for XB1 yet, even though it wasn't the original creator who posted them on the XB1 mod database. Some of these mods have proper optimized XB1 versions in development, others don't becasue the mod creator isn't interested in releasing them on consoles.

So the only real issue is that people on the internet who downloaded something... are complaining about it, I don't see the issue. Ignore them, problem solved, it if was people who were never going to make use of the mods on the platform that the person was creating them for originally or ever (the PC) then what difference does it make to the modder if someone has a cry that the mod they created for the PC isn't working on the X1 correctly, if this was such a big issue then it could be solved by knowledge of the issue at hand, nothing more needs to happen really.



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shikamaru317 said:
Ganoncrotch said:

So the only real issue is that people on the internet who downloaded something... are complaining about it, I don't see the issue. Ignore them, problem solved, it if was people who were never going to make use of the mods on the platform that the person was creating them for originally or ever (the PC) then what difference does it make to the modder if someone has a cry that the mod they created for the PC isn't working on the X1 correctly, if this was such a big issue then it could be solved by knowledge of the issue at hand, nothing more needs to happen really.

Yeah, basically the mod creators just need to learn to ignore the whiners. Instead some of them are letting the complaining get to them, and those are the ones creating the drama here it seems.

It's not the whining that's the issue.  They've learned to ignore whiners.  Shoot, I was part of one of the largest and most positively viewed modding teams for Skyrim and even we had some absolute dicks come by from time to time.  We even had someone outright steal our work.  And we were MERP for goodness sake.  Other mods get constant whining and non stop pestering from people who don't read readme files.  The modding community has whiners out the ass.  The modding community isn't a utopia.

The issue here is that downloading a modder's work and just throwing it up on someone else's site - or worse, a platform - is a major, major no-no in the community.  And it's still piracy, even if the mod is free.  You can't just distribute people's stuff without permission; that's the essence of what copyright is about.  It's not a strong or heavy handed case, but it is a case.  And besides, this only EVER causes headaches since the mod author is completely in the dark about what platform it's on and what tools are being used.  For example, if a modder only works with the Nexus, he probably opperates under the assumption you have the Nexus Mod Manager and all the tools that entails.  If I take that mod and throw it up on Xbox's network,  I - or the author, if I credit him and link to him - will be bombarded by questions and whining to which I have no answers and for which the readme doesn't account.  Cause Xbox One has a specific set of specs (that are very different from 90% of PCs), extremely limited modding tools, I don't even know if you can access the freaking readmes.  So it's not the whining, it's the nature of the whining.  Their fine with complaints to which they either have answers or can deflect it to answers.  They are not fine with being flamed for stuff that isn't their fault and questions they have no answers. 

So to sum it all up:  it's a extremely discourteous, technically still piracy, and absolutely guaranteed to cause nothing but trouble for everyone. 

Edit: plus, all these untrue bug reports and such could seriously compromise the reputations of very responsible modders.  Reputation is a big deal in modding and modders do a LOT to earn it.  The massive influx of people complaining that the mod is broken or otherwise of poor quality could torpedo that.