Played a bit of Dota 2 but I couldn't get into it, overall I just found it boring.
MOBA's | |||
| I like em. | 36 | 33.64% | |
| I dislike em. | 48 | 44.86% | |
| I haven't tried em. | 17 | 15.89% | |
| ......Off to the comments for me. | 6 | 5.61% | |
| Total: | 107 | ||
Played a bit of Dota 2 but I couldn't get into it, overall I just found it boring.
Farsala said:
It is? Weird, I never spent any money on it. |
That's not what pay to win means. Of course it's possible to play LoL and never pay any money, but the things you can spend money on allows you to accumulate items that give you a performance enge in games faster than people who choose to play for free and grind for those items. Whereas a non-pay to win game is a game where there are no in-game buffing items you can purchase with real money.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix
I've never played any MOBA games. Can you tell me exactly what makes a MOBA game?
Wii U is a GCN 2 - I called it months before the release!
My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/
My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.
binary solo said:
That's not what pay to win means. Of course it's possible to play LoL and never pay any money, but the things you can spend money on allows you to accumulate items that give you a performance enge in games faster than people who choose to play for free and grind for those items. Whereas a non-pay to win game is a game where there are no in-game buffing items you can purchase with real money.
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Never felt like people who spent money has an edge on me. Sure they can buy high ranked accounts, but they are still bad. Sure they can buy 20 rune pages, but they are still bad. Sure they can buy all the champions, but you only need to be good with one.
And btw the in-game buffing items is bought by currency only achieved by playing the game. You can level up to 10 and spend $10,000 but you won't have any advantage over someone who spent $0.
| Scisca said: I've never played any MOBA games. Can you tell me exactly what makes a MOBA game? |
Usually a 5 per side match, on a map with 3 lanes that are defended by allied and enemy towers and the lanes converge at a home base at either end of the map. In between lanes is open areas noremally referred to as jungles where there are other things you can kill to gain in game money, XP and sometimes temporary buffs. In each lane you have squads of minions that spawn every 20-30 seconds that you kill (the enemy minions) for in game money and XP (or some variant that lets you gain levels and obtain buffing items). The object of the game it to destroy enemy towers in the lanes and then push into the enemy base to take the final objective which may be a home tower or a base "guardian". Most matchess take between 20 - 60 minutes depending how evenly matched the teams are.
Some games have variants that include more of a battle arena with no lanes and different objective for winning (like accumulating points from killing enemies) and other variants involve a one lane map and 3v3 or 1v1 match.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix
Farsala said:
Never felt like people who spent money has an edge on me. Sure they can buy high ranked accounts, but they are still bad. Sure they can buy 20 rune pages, but they are still bad. Sure they can buy all the champions, but you only need to be good with one. And btw the in-game buffing items is bought by currency only achieved by playing the game. You can level up to 10 and spend $10,000 but you won't have any advantage over someone who spent $0. |
Well that's kind of irrelevant. Player skill is not what determines whether a game is pay to win.
Pay to win is where you can buy items with real money that makes a character better than the character without those items. LoL has that with runes. If 2 players are evenly matched with a character and one has runes and the other does not then the one with runes will win in a mirror match. If you can buy the runes with real money then that's pay to win. in LoL you can buy the runes with real money, hence LoL is pay to win.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix
binary solo said:
Well that's kind of irrelevant. Player skill is not what determines whether a game is pay to win. Pay to win is where you can buy items with real money that makes a character better than the character without those items. LoL has that with runes. If 2 players are evenly matched with a character and one has runes and the other does not then the one with runes will win in a mirror match. If you can buy the runes with real money then that's pay to win. in LoL you can buy the runes with real money, hence LoL is pay to win. |
See bold.
You can't buy runes with real money...
Farsala said:
See bold. You can't buy runes with real money... |
My understanding is that you can, albeit indirectly, so not in the way I described above. You can buy IP boosters which gives you more IP from playing, which can then be used to buy Runes. Is that not true? Also you can pay money to buy champs, which frees up IP to buy runes.
It seems like there's the potential to infinitely argue about whether LoL is pay to win in any meaningful way. I guess it's wrong to say it's strongly pay to win, but it has pay to win elements. But the matter is simple with a game like Smite because there are no equivalents to Runes in Smite so there can never be any argument about pay to win.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix