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Farsala said:
binary solo said:

Well that's kind of irrelevant. Player skill is not what determines whether a game is pay to win.

Pay to win is where you can buy items with real money that makes a character better than the character without those items. LoL has that with runes. If 2 players are evenly matched with a character and one has runes and the other does not then the one with runes will win in a mirror match. If you can buy the runes with real money then that's pay to win. in LoL you can buy the runes with real money, hence LoL is pay to win.

See  bold.

You can't buy runes with real money...

My understanding is that you can, albeit indirectly, so not in the way I described above. You can buy IP boosters which gives you more IP from playing, which can then be used to buy Runes. Is that not true? Also you can pay money to buy champs, which frees up IP to buy runes. 

It seems like there's the potential to infinitely argue about whether LoL is pay to win in any meaningful way. I guess it's wrong to say it's strongly pay to win, but it has pay to win elements. But the matter is simple with a game like Smite because there are no equivalents to Runes in Smite so there can never be any argument about pay to win.



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