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Forums - Sony - PS4 Neo GPU Is Point-For-Point A Match For RX 480

setsunatenshi said:
Intrinsic said:

i dont see that being the case.... ony way anything offsets cpu is if the dev moves some cpu based tasks over to the GPU. But ad long as the work is on the cpu, only way u can go up to 60fps from 30fps is if you hsve a CPU that is teice as powerful. 

Better explanation if the PS4s CPU is being maxed on a game running at 1080p@30fps, then the only way to rn that game at 1080p@60fps on the neo is if the neos CPU is capabale of teoce the performance than whats in the base PS4. 

We can get more stable framerates thanks to the GPU and lots of eye candy, but as long as the CPU is in a 33ms pipeline.... all you get is 30fps

i'm not following, what do you mean by the only way to get from 30 to 60 fps is by having a twice as powerful CPU?

so let's say (to simplify the argument) that I'm playing battlefield 4 on PC with processor X and a GTX 670 getting about 60 fps on average in high quality.

if i want to double the fps count to 120 i should:

a) get processor Y with double the frequency of processor X, but keep the same gfx card

b) get a gtx 970 and keep the same processor X

 

Which one of these scenarios do you think will double your FPS?

 

edit: just to help out, here's a reference benchmark for the same gfx card testing the fps output with different CPUs

http://www.anandtech.com/bench/CPU/1291

Thats why in the example i gave i said "if you are maxing out the cpu ome the base ps4"

Look at it this way. you have gpu tasks and u have cpu tasks  to get a game running at 60fps both of them.have to finish their work load in 16ms per frame. 

If you have a CPU that can finish that in 4ms but a gpu that does it in 16ms, you are still gonna hit that 60fps target. In this csse upgrading your gpu will be able to increase your overall framerate csuse the CPU was strong enough to begin with to handle higher framerates. 

Int he case of the PS4, ehere both CPUs are pretty much identical between the base and neo based on rumors. If a game is maxing out the cpu already on the base mode and running at 30fpsl, to be able to double it on the neo the neo would need to do all the cpu work the base model does but in half the time. Get it now?

It doesnt matter how powerful your GPU is, if the CPU is a bottle neck then your framerate will still suffer. And vice versa. 



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Intrinsic said:
setsunatenshi said:

i'm not following, what do you mean by the only way to get from 30 to 60 fps is by having a twice as powerful CPU?

so let's say (to simplify the argument) that I'm playing battlefield 4 on PC with processor X and a GTX 670 getting about 60 fps on average in high quality.

if i want to double the fps count to 120 i should:

a) get processor Y with double the frequency of processor X, but keep the same gfx card

b) get a gtx 970 and keep the same processor X

 

Which one of these scenarios do you think will double your FPS?

 

edit: just to help out, here's a reference benchmark for the same gfx card testing the fps output with different CPUs

http://www.anandtech.com/bench/CPU/1291

Thats why in the example i gave i said "if you are maxing out the cpu ome the base ps4"

Look at it this way. you have gpu tasks and u have cpu tasks  to get a game running at 60fps both of them.have to finish their work load in 16ms per frame. 

If you have a CPU that can finish that in 4ms but a gpu that does it in 16ms, you are still gonna hit that 60fps target. In this csse upgrading your gpu will be able to increase your overall framerate csuse the CPU was strong enough to begin with to handle higher framerates. 

Int he case of the PS4, ehere both CPUs are pretty much identical between the base and neo based on rumors. If a game is maxing out the cpu already on the base mode and running at 30fpsl, to be able to double it on the neo the neo would need to do all the cpu work the base model does but in half the time. Get it now?

It doesnt matter how powerful your GPU is, if the CPU is a bottle neck then your framerate will still suffer. And vice versa. 

ok i see now what you're saying, but to be fair the cpu is hardly ever the bottleneck unless we're talking about either an extremely ambitious game or a very poorly coded one. Arma 3 would be an example of both cases in 1 single game on PC. On the consoles pretty much doubling the gpu number of shaders and clock speeds will make it quite easy to hit the minimum of 60 fps at 1080p for pretty much any game out right now and coming up anytime soon.

i would say that if we want to improve the AI for games we should start improving the cpu, i'm desperately hoping Sony will push for a cpu upgrade now that we know how low priced polaris 10 is :)



Pemalite said:
DonFerrari said:

That is why I asked if it's possible to offset enough from CPU to GPU, not if one or another dev will do it, because I'm pretty certain that if it's possible the likes of Naughty Dog would do it. (and I put that perhaps it would be in 45 capped). The devs will always have to choose on what to improve and maximize and on what to concede, I'm aware of that.

It is possible to a point.
The reason why we don't do all our processing on a GPU is because GPU's are really bad at working on single large and complex tasks, they are best when working on thousands of small tasks.

CPU's though aren't as good as a GPU when it comes to thousands of small tasks, which is why both are seperate, but they do excel at big complex tasks.

With that said, CPU's have typically been doing some of those "small tasks" like Physics calculations, which can be moved over to the GPU, the Playstation 4 was already doing this, so whether such a thing can continue is another matter entirely.

JRPGfan said:

In terms of % of performance increase... wasnt the jump from PS3 -> PS4 like x10 in most area's?

This will just be a x2.3 or so increase (if it ends up being 1.84 -> 5.5 teraflop)

 

Permalite :

We where talking about APUs (igpu) and memory bandwidth.

You replied to me about DDR4 potentially being faster than GDDR5.

I assumed you where talking about system memory on motherboards for CPUs (cuz you know APUs and iGPUs).

I know graphics cards can use higher bus widths.

Im saying thats not  gonna happend for normal consumer cpus, until we start useing Hybrid memory cubes.

When that does happend, a large portion of the discrete gpu market will go away.

As systems are today, you would be right.
But there is still the possible potential for a 512bit bus for System Ram to feed an APU, just no one has done it because of costs, the amount of traces required to support a 512bit bus results in increased PCB layers and thus complexity, which is one of the issues HBM solved by using an interposer.

With that said, AMD is working on a large and power hungry APU for the HPC market, which is likely to be using HBM on a 1024 or higher bit bus.

DonFerrari said:

I see perma... other aspects probably won't go up 4x as you said, cost would be too high. Any chance of the extra power offseting cpu and the 1440p going up to 60fps on the 1080p30fps (or 45 capped at 30) or it's much more likely that we get other graphic usage instead of frames?

Very possible, but that will depend on the dev and what tasks they will offload to the GPU, not everything can be offloaded to the GPU though due to architectural and fundamental chip design differences. (Serial vs Parallel processors.)

I would think most developers would use the extra horse power to close the graphics gap between console and PC though as it shouldn't really cost them any extra development time as the work was already done for PC.

On the part of what CPU and GPU are better at I'm aware. The question is if we know how much we still could offset and aren't doing, right? Too bad Tachikoma left us, she could shed some light over it.

On my part I would rather have bigger resolution to make better use of my 4k or if the graphical budget for that isn't worth them put more whistle and bells since for sometime we will still be receiving most of our content in 1080p (sad)... even Netflix have a lackluster of 4k content, and in Brazil you almost can't find 4k bluray discs at sale and I still weren't able to make downloaded content in 4K run in the TV through USB (because my notebook isn't capable of showing 4k on external screen).



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Bryank75 said:
Isn't it funny how negative all these threads about Neo were before Xbox Scorpio was known about.... it's almost like MS is doing them a favor. Now everyone is asking: will Neo go up to 5.5? Pushing for the most power.

I really hope every one of these Neo's sells out. I want it to be super successful.

And absolutely no talk about the Scorpio splitting the userbase even though it's said to be able to run Oculus. Amazing.



 

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GribbleGrunger said:
Bryank75 said:
Isn't it funny how negative all these threads about Neo were before Xbox Scorpio was known about.... it's almost like MS is doing them a favor. Now everyone is asking: will Neo go up to 5.5? Pushing for the most power.

I really hope every one of these Neo's sells out. I want it to be super successful.

And absolutely no talk about the Scorpio splitting the userbase even though it's said to be able to run Oculus. Amazing.

what userbase? :D

 

(just kidding, don't throw stones please) lol



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setsunatenshi said:
GribbleGrunger said:

And absolutely no talk about the Scorpio splitting the userbase even though it's said to be able to run Oculus. Amazing.

what userbase? :D

 

(just kidding, don't throw stones please) lol

But it's true though isn't it. There were many articles about how the Neo could (or would) split the PS4 userbase and many comments in Neo threads saying the same, and yet here we are with the Scorpio (a year from release according to rumours) and no mention of splitting the userbase. BUT, if the rumours are true and it can run Oculus, that means only Scorpio owners will be able to play Oculus and those with the vanilla version won't be able to, which splits the userbase. This is yet another example of a narrative being pushed that fits better with one console but for some reason it's only being used for the PS4.



 

The PS5 Exists. 


GribbleGrunger said:
setsunatenshi said:

what userbase? :D

 

(just kidding, don't throw stones please) lol

But it's true though isn't it. There were many articles about how the Neo could (or would) split the PS4 userbase and many comments in Neo threads saying the same, and yet here we are with the Scorpio (a year from release according to rumours) and no mention of splitting the userbase. BUT, if the rumours are true and it can run Oculus, that means only Scorpio owners will be able to play Oculus and those with the vanilla version won't be able to, which splits the userbase. This is yet another example of a narrative being pushed that fits better with one console but for some reason it's only being used for the PS4.

Yes, that's true, plus there has been no indication at all that this new Xbox would be sharing the game library with the Xbox 1, so I tend to think it would actually be a new 'generation' and MS throwing in the towel earlier.

If the supposed 5.5 TFLOPs performance is true then it means they are done with esram completely (good for them, about time) which would mean a complete change in architecture.

The reason why not many seem to care is because afterall only 20M were sold so far and the initial vision has changed so much (mandatory kinect, always online drm, cloud computing processing graphics for games lol,etc) that pretty much everyone is quite jaded by now.

MS was caught with the pants down screwing the maid this generation and no matter what they would do it would still look stupid, probably they realized it's time to reset and get a fresh start. Too little too late? perhaps



JRPGfan said:
SWORDF1SH said:
Not a tech expert, what does all this mean?

PS4neo will probably be close to scorpio in features and capabilities.

2306*2*0.911 = 4.2 Tflops. (PS4 neo)
2306*2*1.2 = 5.5 Tflops. (normal RX 480 for pc) (which could be what the scorpio has)

^ this is most likely the differnce.

I like this post because it talks about a rumor regarding a rumor and compares it with a rumor about another rumor and does all that like its all facts.



GribbleGrunger said:

But it's true though isn't it. There were many articles about how the Neo could (or would) split the PS4 userbase and many comments in Neo threads saying the same, and yet here we are with the Scorpio (a year from release according to rumours) and no mention of splitting the userbase. BUT, if the rumours are true and it can run Oculus, that means only Scorpio owners will be able to play Oculus and those with the vanilla version won't be able to, which splits the userbase. This is yet another example of a narrative being pushed that fits better with one console but for some reason it's only being used for the PS4.

But its not really surpising. The scorpio if rumors are to be believed is poised to do just that; split the user base. But those are all just rumors for now so lets act like its not really hapoennig. My favorite is how the scorpio is being branded as a new console and some are even suggesting its awesome cause it could have its own exclusives. Smh.......



setsunatenshi said:
GribbleGrunger said:

But it's true though isn't it. There were many articles about how the Neo could (or would) split the PS4 userbase and many comments in Neo threads saying the same, and yet here we are with the Scorpio (a year from release according to rumours) and no mention of splitting the userbase. BUT, if the rumours are true and it can run Oculus, that means only Scorpio owners will be able to play Oculus and those with the vanilla version won't be able to, which splits the userbase. This is yet another example of a narrative being pushed that fits better with one console but for some reason it's only being used for the PS4.

Yes, that's true, plus there has been no indication at all that this new Xbox would be sharing the game library with the Xbox 1, so I tend to think it would actually be a new 'generation' and MS throwing in the towel earlier.

If the supposed 5.5 TFLOPs performance is true then it means they are done with esram completely (good for them, about time) which would mean a complete change in architecture.

The reason why not many seem to care is because afterall only 20M were sold so far and the initial vision has changed so much (mandatory kinect, always online drm, cloud computing processing graphics for games lol,etc) that pretty much everyone is quite jaded by now.

MS was caught with the pants down screwing the maid this generation and no matter what they would do it would still look stupid, probably they realized it's time to reset and get a fresh start. Too little too late? perhaps

The problem with that is prematurely kickstarting 9th Gen will land them even more ire, since Sony will likely not play along. Considering the user base, PS4 will get the majority of exclusives, though maybe not the best console versions. For Scorpio to be successful, it'd have to stoop down to 8th Gen, which would defeat the purpose of such a beefy upgrade.

 

MS stands to split their already smaller userbase and then piss off a lot of people when 99% of their games don't have better engines than their PS4 counterparts. An early 9th Gen would be an early grave for Xbox.



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