fatslob-:O said:
pokoko said: It's kind of funny, really. 10 hour single player game -- "I can play it again if I want! Yay! I might play it three times and get 30 hours total! 30 hours makes it completely worth the money!" Multiplayer game you can put hundreds of hours into -- "Sure, I played this game for 50 hours but what if it gets shut down a year from now? 50 hours of gameplay is a waste of money!" |
Except hardly anyone pours that much time into a game, let alone complete them ...
Shallow example ...
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Most people who buy multi-player games put a bunch of hours into them. I think it's safe to say that they put far more time into multi-player than single-player when a game has both. Average play-time for Destiny, as an example, is around 100 hours. You'd have to be someone who doesn't like multi-player to put less--but then, why would you buy a multi-player game in that case?
The simple fact of the matter is that multi-player gamers usually get a lot of value out of a game, even with the whole "but it might shut down in a few years" qualification. That they get that value up front rather than on a replay five years from now doesn't matter.