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Forums - Gaming - Give me yo game ideas

theprof00 said:
Jdog535 said:

I agree this does sound like an amazing idea.

I find this very interesting. This being so, it would also open up opportunities for creating sequels. Such as making a game in the future where you can play as a different age level. It could almost be like with the Dragon Age games or with other games where you can carry your character througout all of the games, and keep advancing upon their play style, and be faced with those different situations. You could also be faced with different situations based on the age level, and it would all end up being okay.

Yeah I was thinking that too, but didn't want to get convoluted. Plus, it's a very "industry" idea to sell 6 years of a game and the rest in expansions :D:D:D:D

I'm taking computer programming next year, so maybe I'll be able to actually do this one day.

Good luck for when you actaully get to some of these things, but I might have to try integrating some of these things sometime into the future when I get better making games.



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Some of the best and most fun games that I have played in the genre you are looking at are the Gauntlet games. It would be cool if you could create something similar in the hack and slash/rpg space only put a twist on it. Each character has their own strengths and their own weapon that they use, along with a special power meter. These special powers have to be carefully assigned, as you can only carry one special power at a time. Specials could include extra attack, extra speed, extra defense, healing powers, etc. There is a power meter and each time you use a special, the meter drops down a little bit. Holding the special button down longer causes the power to have more effect, but also causes the meter to drop faster.

I would love if instead of the knight, barbarian, dwarf, etc. that they use in the Gauntlet series there could be a new setting and a new set of characters. My thought goes straight to cave spelunking for some reason, so it's more of a modern age game, with the characters carrying basic pistols, machetes, and things like rope/whips for weapons. Premise for it would be that there is a cave dwelling species that is threatening the world's way of life, so the heroes must search out and destroy any nests they found within these caves, obviously with sweet boss battles at the end of each one. It would be a bit of a twist, because you would be crossing adventure games with dungeon style games by having the character find and descend safely into each of these caves.

I would make the game have 8-10 different caves to explore with a choice of maybe 8-12 heroes to choose from. I think that having the cave basis for the game would give some freedoms as to what could be in there, humans really have not fully explored many caves on the Earth, plus it's a game, so imagination is key. I think that maybe having a more modern yet still primitive Gauntlet would make for an interesting and fun game.



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Jdog535 said:
theprof00 said:

Yeah I was thinking that too, but didn't want to get convoluted. Plus, it's a very "industry" idea to sell 6 years of a game and the rest in expansions :D:D:D:D

I'm taking computer programming next year, so maybe I'll be able to actually do this one day.

Good luck for when you actaully get to some of these things, but I might have to try integrating some of these things sometime into the future when I get better making games.

Remember me when you get big, I accept cash and personal checks :D



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theprof00 said:
Jdog535 said:

Good luck for when you actaully get to some of these things, but I might have to try integrating some of these things sometime into the future when I get better making games.

Remember me when you get big, I accept cash and personal checks :D

I will mate ;P



Jdog535 said:

He so my friend and I are going to be trying to make our own game. We are currently in the brainstorming process for the game. We would just like some help coming up with some ideas, and gameplay aspects of the game if you would be able to help out with this it would be amazing. We might not use all of the ideas in our current game, but might in future game. If we do we will either use your name on VGC or if you want we can always contact you and get your name to put in credits. So feel free to put your ideas down, or discuss what you like, and/or don't like in games already. You can also talk about the flaws in other ideas, just please be nice to other people on this forum, and just be respectful in general.

Listen, play a bunch of small, fact paced RPG's and you will probably find inspiration.

 



 

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Ljink96 said:
I do have some advice to give: Start as small as possible. I see you're 16, no I'm not a stalker but I just look out for these things. Please, start small. Even if you think you're starting small, go even smaller. If it's a dungeon crawler maybe 10 dungeons with plot elements just to get a feel for making games. And it's okay to directly copy aspects from your favorite games into your first games. The first songs that guitarists learn to play are from famous guitarists. From there they find their own style and become something great.

I want to get into gaming too but mainly on the art side of game development. 3D modeling and texturing and a bit of animation. So I want everyone coming up in the industry to succeed in some form. So get your homework done and start small. If I were to give gameplay ideas, take two styles that you would never expect to see like Dungeon Crawling and Action Platformer, see what aspects of those you like and even dislike and try and combine them into something new. It's a process I now like to call the PB&J approach. But to reiterate, start small and get something under your belt.

Thanks for the advice bro. I've been working on my game and I was like I wanna make this big but I ended up making it a lot smaller because I realized how crappy it was so I completely restarted my game, but it's gonna be a lot better. I restarted a couple of months ago like I revamped the map and I found a lot of glitches and fixed them. But yeah if you wanna see the 2 trailers so far I can send you the link. JDOG voiced the dad one and I voiced the first one. 



Natsu said:
Ljink96 said:
I do have some advice to give: Start as small as possible. I see you're 16, no I'm not a stalker but I just look out for these things. Please, start small. Even if you think you're starting small, go even smaller. If it's a dungeon crawler maybe 10 dungeons with plot elements just to get a feel for making games. And it's okay to directly copy aspects from your favorite games into your first games. The first songs that guitarists learn to play are from famous guitarists. From there they find their own style and become something great.

I want to get into gaming too but mainly on the art side of game development. 3D modeling and texturing and a bit of animation. So I want everyone coming up in the industry to succeed in some form. So get your homework done and start small. If I were to give gameplay ideas, take two styles that you would never expect to see like Dungeon Crawling and Action Platformer, see what aspects of those you like and even dislike and try and combine them into something new. It's a process I now like to call the PB&J approach. But to reiterate, start small and get something under your belt.

Thanks for the advice bro. I've been working on my game and I was like I wanna make this big but I ended up making it a lot smaller because I realized how crappy it was so I completely restarted my game, but it's gonna be a lot better. I restarted a couple of months ago like I revamped the map and I found a lot of glitches and fixed them. But yeah if you wanna see the 2 trailers so far I can send you the link. JDOG voiced the dad one and I voiced the first one. 

Sure, send em over or just post them here.