By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Valkyria: Azure Revolution to be made more RPG-like as a result of demo feedback

- translated from the latest issue of Famitsu

- interview with director Takeshi Ozawa

- new demo with changes will be out this summer

  • We have received three times the amount of feedback from the Battle Demo Ver. 1.0 demo that we thought it would receive.
  • There were many harsh opinions.
  • The battle system has changed greatly from the demo. Details will be shared on the official website, but it is more RPG-like now.
  • Since the demo battle had action elements that were too intense for an RPG, you couldn’t think through things as you fought, so we’re introducing a new action gauge for both enemies and allies.
  • It’s been changed so that players can optionally stop time when using weapons and magic.
  • Since it bears the Valkyria name, I felt the demand for tactical battles. Specifically since you can put together your unit and fight, so in order to skillfully use your allies, we’re making it possible to customize their thinking. It’s been fixed so that you can give them direct instruction.
  • The party has been upgraded from a maximum of three participants to four participants.
  • Field encounters have also been removed.
  • The next demo is due out this summer.

OLD GAMEPLAY VIDEO

https://www.youtube.com/watch?v=bKONIcSfUg8

http://gematsu.com/2016/05/valkyrie-azure-revolution-made-more-rpg-like-result-demo-feedback

"Customize your allies thinking"? That sounds like FFXII gambit system.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

Around the Network

isn't it great when devs actually listen to the people that buy the games :) I really respect this, even though i didn't personally give any feedback I would have agreed with the comments they received



those are some pretty drastic changes based on a demo. i do like the sound of it however now i'm a bit worried that changes this big at the "last minute" will have a negative impact on the game.



no one complained about the art style?



That is great news. I hope people give more honest/harsh feedback in the second demo.

Overall, I'm very pleased with this, good on SEGA for listining.



CPU: Ryzen 7950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5
Around the Network
Faust said:
no one complained about the art style?

Whats to complain about?



Well, from the videos i saw, the gameplay looked really musou, and for me thats horrible.And at the very least it looked nothing like an strategy RPG.Hope that those changes are enough to make it into a great game.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

That is good news.
When I first saw the video gameplay of this game I was like "nope this isnt what I wanted".

Not sure if they "saved" it from flopping with this but.. its better than them doing nothing.



Ruler said:
Faust said:
no one complained about the art style?

Whats to complain about?

No Raita, for starters. (I guess).



This is great news, Valkyria chronicles was so good because of the gameplay and story, to change the gameplay was such a stupid mistake. It's good to see developers listening to their customers.



PSN ID: Stokesy 

Add me if you want but let me know youre from this website