By using this site, you agree to our Privacy Policy and our Terms of Use. Close

- translated from the latest issue of Famitsu

- interview with director Takeshi Ozawa

- new demo with changes will be out this summer

  • We have received three times the amount of feedback from the Battle Demo Ver. 1.0 demo that we thought it would receive.
  • There were many harsh opinions.
  • The battle system has changed greatly from the demo. Details will be shared on the official website, but it is more RPG-like now.
  • Since the demo battle had action elements that were too intense for an RPG, you couldn’t think through things as you fought, so we’re introducing a new action gauge for both enemies and allies.
  • It’s been changed so that players can optionally stop time when using weapons and magic.
  • Since it bears the Valkyria name, I felt the demand for tactical battles. Specifically since you can put together your unit and fight, so in order to skillfully use your allies, we’re making it possible to customize their thinking. It’s been fixed so that you can give them direct instruction.
  • The party has been upgraded from a maximum of three participants to four participants.
  • Field encounters have also been removed.
  • The next demo is due out this summer.

OLD GAMEPLAY VIDEO

https://www.youtube.com/watch?v=bKONIcSfUg8

http://gematsu.com/2016/05/valkyrie-azure-revolution-made-more-rpg-like-result-demo-feedback

"Customize your allies thinking"? That sounds like FFXII gambit system.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1