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Forums - Nintendo - Xenoblade 1: How important are trade quests?

Ignore them. They ruin the game.



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Played some more today. Decided to do a quest about some storybook in a refugee camp in Gaur Plains. I think I'll just choose to do whatever sidequests seems interesting at the moment but also prioritize the challenge quests that lets me find rare or large enemies. 



I'm still on my first playthrough, but I'm over 100 hours in, so I think I can safely say that overall, they're not worth it. I mean the kill monsters ones are fine because you want to do that anyway, but the rest I wouldn't go out of your way for. I have way, way, WAY, more money than I even know what to do with, most of the items they give can be obtained otherwise, and experience is more fun earned fighting monsters. For some reason I wound up completing every single side quest in the last town-like area of the game, and there were some nice rewards but nothing crucial.



Einsam_Delphin said:
I'm still on my first playthrough, but I'm over 100 hours in, so I think I can safely say that overall, they're not worth it. I mean the kill monsters ones are fine because you want to do that anyway, but the rest I wouldn't go out of your way for. I have way, way, WAY, more money than I even know what to do with, most of the items they give can be obtained otherwise, and experience is more fun earned fighting monsters. For some reason I wound up completing every single side quest in the last town-like area of the game, and there were some nice rewards but nothing crucial.

That's good to hear! But I really hope this game doesn't take 100 hours. Longest I ever spent on a single player game is my first playthrough of Twilight Princess back in 2007 at around 45 hours. I'll probably get exhausted with when the playtime hits 60 hours. Doesn't help that I already watched a let's play that spoiled the story, too. I do like the story in this game though. 



Nuvendil said:
t3mporary_126 said:

I guess that's true. I don't play RPG often and wasn't quite sure how Xenoblade rewards them like with valuable items, stats, or major exp reward.

With XC the sidequests aren't that interesting.  There are a few but not enough.  And the rewards aren't that interesting.  Now, if you play XCX next (assuming you haven't already), totally different.  Side content is both good (normal missions and affinity missions) and also imo playing a good number as you go is essential to having the best experience. 

You get a LOT of rare augment materials too. Sidequests in Xeno X is almost a must. But agreed, Xeno 1 you don't really need too, but it makes you feel awesome to see the affinty tree end game and how many peoples lives you have had direct or indirect impact on.



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bigtakilla said:
Nuvendil said:

With XC the sidequests aren't that interesting.  There are a few but not enough.  And the rewards aren't that interesting.  Now, if you play XCX next (assuming you haven't already), totally different.  Side content is both good (normal missions and affinity missions) and also imo playing a good number as you go is essential to having the best experience. 

You get a LOT of rare augment materials too. Sidequests in Xeno X is almost a must. But agreed, Xeno 1 you don't really need too, but it makes you feel awesome to see the affinty tree end game and how many peoples lives you have had direct or indirect impact on.

Yeah, the affinity trees are cool.  Ufortunately, the affinity system is also annoying cause there are some cool quests I have read about that are locked behind town affinity requirements which, in order to build, you need to do a lot of the more mundane stuff.  Which is why I appreciate that XCX keeps the mundane (Basic Missions) segregated from the substantive (Normal Missions) rather than using the former to gate the latter.

There are some gems in XC though, such as the one side quest with Melia and her half sister that is, to my knowledge, the only fully voiced sidequest in the entire game.  It's just that they are hidden among the more blah stuff cause there is no clear division or identifier.