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Forums - Sony - The PS4 is not powerful enough?

Sprash said:

So he is right? awesome can't wait till I get my ps4, no need to get a pc anymore^^ #freethebieber

I still don't know if your initial question was sarcastic but my retro PC is around year 2005 so games look something between PS2 and PS3, I love it.



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Azzanation said:
Swordmasterman said:

PS3 and Xbox 360 were Dozens of times weaker than Video Cards when GTA V came out, even so 35+ Millions of people purchased GTA V on those machines.

People don't care about graphics, people care about the Games, you think that Star Wars Battlefront or Final Fantasy XV isn't Graphical enought for this generation ?.

This thread isnt about sales. 

We are talking if the PS4 is powerful enought, People vote that with the wallet and if they accept it the Developers will do nothing to change the games.



sc94597 said:
Ljink96 said:
As amazing as UC4 is technically, the game isn't pushing the PS4 to its limits. New games will surpass it indefinitely. Final Fantasy VI was released in 1994 and was thought to be a modern marvel in terms of graphics but then there was Donkey Kong Country 2 released in 95 or even DKC3 which looked like a valid 2D PS1 game. The more time you spend developing on a console the more you understand about it, and ultimately you'll find out tricks to push it to its limits.

Comparing modern game development to game development on the SNES is flawed. For starters, most games on the SNES were written in assembly, which is much closer to the hardware than what is accomplished today. This meant the benefits of reducing x amount of memory usage, and y amount of processing usage could be more easily realized. All you have to do is just write better assembly code that is less wasteful. It is different today in that it is more a matter of technique and/or choice of algorithms that improves the final product. Most improvements occur because there is some type of new programming trick used to achieve the same or a better result, with less power usage. The time and investment into software R&D to find these new techniques has to be quite large for it to happen. That is why only 1st party developers really have the incentive to do it or achieve it. So if there are any advancements, it is less about the console's hardware and more about programming techniques. 

Like I said...



Ljink96 said:
sc94597 said:

Comparing modern game development to game development on the SNES is flawed. For starters, most games on the SNES were written in assembly, which is much closer to the hardware than what is accomplished today. This meant the benefits of reducing x amount of memory usage, and y amount of processing usage could be more easily realized. All you have to do is just write better assembly code that is less wasteful. It is different today in that it is more a matter of technique and/or choice of algorithms that improves the final product. Most improvements occur because there is some type of new programming trick used to achieve the same or a better result, with less power usage. The time and investment into software R&D to find these new techniques has to be quite large for it to happen. That is why only 1st party developers really have the incentive to do it or achieve it. So if there are any advancements, it is less about the console's hardware and more about programming techniques. 

Like I said...

I was disputing the first clause, "The more time you spend developing on a console the more you understand about it" it is not understanding the hardware that makes games look better on the same platform today, everything is too high level for that. It is developing new software techniques in general. These techniques can be used on any hardware. 



sc94597 said:
Ljink96 said:

Like I said...

I was disputing the first clause, "The more time you spend developing on a console the more you understand about it" it is not understanding the hardware that makes games look better on the same platform today, everything is too high level for that. It is developing new software techniques in general. These techniques can be used on any hardware. 

Tricks...techniques...kinda what I was saying there. Understanding hardware is more of a Nintendo thing which is probably why I included it.



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Pemalite said:
Ruler said:

So you havent played ps4 exclusives in general the last couple of years onionberry? Its a pretty known fact by now that games like Driveclub, Bloodborne, Infamious, Knack and the order 1886 look better than most AAA games on PC

Are you trying to suggest that the PS4 is more powerful than the PC? Because ALL of those games could run on PC. And look better, in-fact, one day they will, thanks to Emulation. All your games are belong to us.

You should try playing a high-end PC game in Eyefinity/Surround Vision or on a 5k resolution monitor some time, you might just start eating a hat if you think a console could hold a candle to a PC.

Yes they could run on PC but they dont for obvious reasons. But doesnt change the fact that if you take all the fency stuff like fps, resolution and AA out of discussion and just argue about the actual visuals and assets of a game it becomes clear that ps4 exclusives look better than all the multiplats and most Xbox exclusives.

Just compare Dark Souls 3 with Bloodborne. And dont worry you dont have to wait for an emulator, the PS4 Neo coming out this year will enable you to play these game in a decent PC quality :)



shikamaru317 said:

None of the consoles this gen were powerful enough. Nintendo decided to be crazy and release a last gen console, and Sony and MS both decided to save themselves some money by selling at a profit right from the beginning of the generation (which isn't how consoles were done in previous generations). Quite a few developers have commented on how the specs this gen were lower than they expected, alot of those early gen games that got downgraded were due to the developers expecting more power. 

As for UC4, it is a beautiful game, but let's face it, it's pushing PS4 very close to it's limit. We may see a few games that rival UC4 graphics on PS4, and maybe some developer (likely Naugghty Dog themselves) will top it, but any graphical improvements over UC4 later this gen will be negligible. There's a reason why Sony is releasing PS4K Neo, it's because PS4 is nearly at it's limit already only 3 years into the generation. That is the price you pay for designing a console with basically off-the-shelf components as opposed to a more expensive custom solution.

That's what people said about PS3 when Uncharted 2 released in 2009. Then God of War III released next year and blew them away. Subsequent years saw Uncharted 3, Killzone 3, God of War: Ascension and The Last Of Us pushing the PS3 beyond what Uncharted 2 did.



shikamaru317 said:
Ballas said:

That's what people said about PS3 when Uncharted 2 released in 2009. Then God of War III released next year and blew them away. Subsequent years saw Uncharted 3, Killzone 3, God of War: Ascension and The Last Of Us pushing the PS3 beyond what Uncharted 2 did.

There's a crucial difference, PS3 used a custom solution. Because developers start off not knowing much about a system's architecture when a custom solution is used, throughout the generation they constantly find more power "hidden away" that they didn't know they had to work with. PS4/XB1 basically use off the shelf PC components, any developer that has been developing games for awhile was familiar with that hardware already because they've likely released a game on PC at some point (especially 3rd party developers).

In other words, because developers started off with more familiarity with PS4/XB1 hardware than a typical console that uses a custom solution, they started off the gen getting more out of the hardware percentage wise than they would have if PS4/XB1 had used more expensive custom solutions. It's quite possible that developers have already managed to access 80-90% of what PS4 and XB1 are cable of. It's why we're getting a hardware refresh after only 3 years for Sony (PS4K Neo), and I suspect MS will also either refresh XB1 soon(XB1.5) or release their next console as early as next year (Holiday 2017). 

That may be true but Sony's devs usually always find a way to push the limits further. Even considering the familiar architecture the power of a PS4 is comparable to a mid range PC yet it has visual showpieces like Driveclub, The Order and Uncharted 4. Devs may have pushed it close to its limits but not necessarily reached its absolute limit which is possible given enough time and effort in a game.

This has nothing to do with why we have a PS4.5 though. Its probably been done to attract the PC gamer crowd who would have bought a console had they not been so underpowered, to give customers a choice of a premium console with better specs if they can afford it and to extend the longevity of the platform. The PS4 gets a lot of hate on many fb gaming pages due to its lack of power and many people have jumped from consoles to PC's for that reason. This is to serve them and bring them back to console gaming.



Computers and tablets have R&D costs split by multiple companies, and are improving at a decent rate so consoles that are a couple years old will be outdated in a sense

Has been like this for a long time



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