sc94597 said:
Comparing modern game development to game development on the SNES is flawed. For starters, most games on the SNES were written in assembly, which is much closer to the hardware than what is accomplished today. This meant the benefits of reducing x amount of memory usage, and y amount of processing usage could be more easily realized. All you have to do is just write better assembly code that is less wasteful. It is different today in that it is more a matter of technique and/or choice of algorithms that improves the final product. Most improvements occur because there is some type of new programming trick used to achieve the same or a better result, with less power usage. The time and investment into software R&D to find these new techniques has to be quite large for it to happen. That is why only 1st party developers really have the incentive to do it or achieve it. So if there are any advancements, it is less about the console's hardware and more about programming techniques. |
Like I said...







