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KLAMarine said:
Because developers have more control over the quality of the product they make than the reception the game might get. If publishers want to reward good work, they themselves should rely on their own opinion of a product rather than the opinion of the internet.
Yes, I worked fast food during my college years. Employee of the month didn't rely on an internet aggregator and any complaints were investigated to see if they were valid or not. For a publisher to just rely on an average on an internet website is ridiculous.
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If the quality of the game was guaranteed, shitty games wouldnt exist. Developers fuck up too, and theres a press that is supposedly specialized in gaming that judge the game quality. Ideally without a bias.
Publishers are the ones taking almost all the finacial risk, and they have to make sure that the final product is worth all the money invested.
Without deviating the topic, i isist that any extra incentive from the publisher to the developer is well received, including the press reception.
Also, my fast food example could be compared with what we are talking about.
The Employee of the Month bonus or whatever depends on the opinion of a human being aka the manager. If he happens to hate you for whatever reason, you can kiss good bye that bonus.
Your hard work is being threatened by a person who is not looking at you from an objective point of view, so you are being directly fucked no matter how good your performance was on the job.
Case in point, the Uncharted 4 review for example.
Lets say that Sony promised Naughty Dog a Million Dollar bonus if the game achieved a 94 or more on Meta.
Well, because of some fucking retard who gave the game a 4 out of 10 and lowered the score to 93, they lost a bonus for their hard work of years.
There are 90 reviews, that is the ONLY negative review of the bunch.
Who says that maybe he is a disguised XXXXX fanboy? Which is mostly the case?