They wanted to keep the casuals and recapture the hardcore. They pretty much said that.
But, its clear they failed to capture either market very efficiently.
Who was the Wii U's main audience? | |||
| Casuals | 44 | 13.75% | |
| Hardcore | 28 | 8.75% | |
| Both | 64 | 20.00% | |
| They didn't know who they wanted | 147 | 45.94% | |
| Yo Mama | 37 | 11.56% | |
| Total: | 320 | ||
They wanted to keep the casuals and recapture the hardcore. They pretty much said that.
But, its clear they failed to capture either market very efficiently.
bigtakilla said:
But the question is, are their people who loved the Metroid series who haven't gotten a Wii U yet? I know there are Zelda fans who haven't bought a Wii U, and with both the series you are pretty much showing them that every gen is not guarenteed two major franchises exclusive to a console. Essentially you are pissing off around 3 million Metroid fans, and 7 million LoZ fans, that's more than half the entire Wii U userbase (a lot more). It isn't a good move, nor is it smart on any level. |
Nintendo's never given much of a shit about supporting failed products. I'm sorry you couldn't see this coming, but if you look at the Virtual Boy or even the GameCube ... realistically they cut pretty much all/most big internal development on the GameCube after 2004, letting it coast off farmed out projects and moving Zelda to the Wii launch window.
And the GameCube was selling much better than the Wii U was with lower game development costs.
What's happened to the Wii U was entirely predictable.
And not a chance in hell Metroid actually has 3 million fans that would've bought a Wii U. A Metroid game on Wii U would've sold maybe 500-750k tops with minimal/no impact on hardware.
Soundwave said:
Nintendo's never given much of a shit about supporting failed products. I'm sorry you couldn't see this coming, but if you look at the Virtual Boy or even the GameCube ... realistically they cut pretty much all/most big internal development on the GameCube after 2004, letting it coast off farmed out projects and moving Zelda to the Wii launch window. And the GameCube was selling much better than the Wii U was with lower game development costs. What's happened to the Wii U was entirely predictable. And not a chance in hell Metroid actually has 3 million fans that would've bought a Wii U. A Metroid game on Wii U would've sold maybe 500-750k tops with minimal/no impact on hardware. |
I bet they will when everyone else moves on to other consoles. You can't simply ditch products people are buying, lol. Even in hardware numbers are not good software sales are, so there is no way you can logically say these games wouldn't help Nintendo. Reality is you don't need 80 M people to release a game only 3 (and 7) million people are going to buy. They've done far more damage to their supporters by not releasing these.
I mean, we've all discussed relevance right? And I assume we can all agree the only real "relevance" Nintendo has are its FIRST PARTIES. But remove two key franchises for a gen and then what are you left with?