200k for a late physical indie release is nice. Got the game on disc for PS4.


200k for a late physical indie release is nice. Got the game on disc for PS4.


Nautilus said:
People always find a way to turn positive news into negative one... No, its not that common.Sure, more indie games are selling better than lets say 3 years ago, but they are still few and far betwenn.And since this game still have alot of support comming for it, we can certainly expect more sales.Not to mention the money they made with the DLCs and the amiibo.So the money they made must be higher than other indies that sell 1 million. |
I don't get why it's bad that an indie like this has sold 1.2 million across multiple platforms, hell just alone recently ahs Stardew valley hit 1 million copies so far alone on PC from just a month and two weeks of being sold, once it eventually hits consoles he'll see more copies sold as a result. There are still plenty of indie games out there that just aren't popular enough to sell millions, that's just how the market works.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.
Chazore said:
I don't get why it's bad that an indie like this has sold 1.2 million across multiple platforms, hell just alone recently ahs Stardew valley hit 1 million copies so far alone on PC from just a month and two weeks of being sold, once it eventually hits consoles he'll see more copies sold as a result. There are still plenty of indie games out there that just aren't popular enough to sell millions, that's just how the market works. |
Hey, its him thats saying this, not me!I do agree with you.1.2 million is excellent and its most likely going to sell more down the line
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1
| Nautilus said: Hey, its him thats saying this, not me!I do agree with you.1.2 million is excellent and its most likely going to sell more down the line |
I wasn't pointing it at you, it was more for him =P, I consider the 1.2m for an indie game to be great.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.
| BraLoD said: PS4 version did very well considering it came out later. They should be releasing their next game on PS4 simultaneously now. |
Their next game will surely not arrive before 2019.
Multiplatform development is not easy so they will perhaps go again with Nintendo/Steam first and concentrate on the less important platforms (for this kind of game) later. By the way the time span between WiiU/Steam and Playstation/XOne releases outside US was way shorter.
I'm happy for them... It's a great game. [played on 3DS]
Great game, it really hit the spot for me. I got the physical Wii U version, and for the price point it was everything i wanted.
currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X
Thats great to see, I haven't picked this up yet, but you know what I'll buy it next month lol. Them PS3 sales doe :P.
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Chazore said:
I don't get why it's bad that an indie like this has sold 1.2 million across multiple platforms, hell just alone recently ahs Stardew valley hit 1 million copies so far alone on PC from just a month and two weeks of being sold, once it eventually hits consoles he'll see more copies sold as a result. There are still plenty of indie games out there that just aren't popular enough to sell millions, that's just how the market works. |
Which is exactly my point.
How much hype was there for Stardew Valley before release? Not much.
Got 1m sales in a matter of a few weeks, on only one platform.
Question is, why isn't Shovel Knight anywhere close to 1m sales on PC. Isn't that strange? A game that is in pretty much everyone's top 10 indie games list and even received Game of the Year awards.
Nautilus said:
As far as im aware, its not common.Just because 3 or 4 indies reached that mark last year(im guessing numbers here, I dont remember which games reached that milestone) dosent make that common.Common would be if 40% or higher of every indie released reached those sales.Plus this is the first game from Yatch Club, so th game didnt have any prior hype(read:developer pedigree) behind it.Minecraft and Rocket League are annomalities, even for AAA standard.And you need to remember that it released first on PC and Nintendo systems, then went to Sony and Microsoft. And I mean, its 1.2 million for gods sake!They used roughly 311k to developed it, and they are making dozens of millions in profits.How can that be sad in any way?People are unrealistic in expectations.If the industry needed millions upon millions of sales for any game to be considered a success, it would have crashed by now. |
dozens of millions? Where are you getting those numbers from?
The game is $15. At 1m digital sales that's $15m plus 200k retail at $30 ($6m). $21m in total of which both the platform holder and the retailer is getting a big share.
It's common for popular and/or great indie games. Obviously not for all indie games. But take a look at Steam Spy and see how many indie games since the release of Shovel Knight sold more than a million. Then remember that these are only PC sales.