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Forums - Gaming - Who will have a better first week in sales, Quantum Break or Ratchet and Clank

 

Which game will have better first week numbers

Ratchet and Clank (PS4) 440 77.88%
 
Quantum Break 125 22.12%
 
Total:565

Does anyone else realize how pointless it is to only consider retail sales when so much of game sales is done digitally now? Especially with a game like Quantum Break, which has already been reported by many different outlets as being by and large the best selling digital game in both the US and Europe since it launched, and it had a free copy of the PC as extra incentive to buy the console version instead of just PC version as well. Retail is a dying sales platform for games, despite how much GameStop tries to keep it afloat.



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Machina said:
axumblade said:

ACIT and TOD both sold less than 200k first week. So I think it still might be close

Have started working on the US chart and our first week US figures for Ratchet are gonna be in the 180-200k range, so it only becomes close if you don't allign launches to account for Europe getting it a week later.

I like what I'm seeing there. Ratchet and Clank definitely does better in the USA than rest of the world, but I would expect everywhere else will be at least 60% of what it launches in the USA. So a 300K opening week globally should be surpassed as long as the game doesn;t come in at the low end of that US range. I ended up pre-ordering it so that's +1 for RoW for launch week.



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IDOLxISxDEAD said:
Does anyone else realize how pointless it is to only consider retail sales when so much of game sales is done digitally now? Especially with a game like Quantum Break, which has already been reported by many different outlets as being by and large the best selling digital game in both the US and Europe since it launched, and it had a free copy of the PC as extra incentive as well. Retail is a dying sales platform for games, despite how much GameStop tries to keep it afloat.

Dying?  Sure.  Dead?  Not even close.  With AAA console releases, retail still makes up the bulk of sales by a wide margin.  The opposite is true for PC releases, of course, but I doubt this game did especially well on that platform.  It's a console-centric release and many PC gamers likely passed given all the negative news surrounding the PC version.  We might not know the digital sales total but knowing retail gives us some idea of the cumulative sales ceiling.

It beat Dirt Rally during launch week?  Okay.  It's the best selling new IP for Microsoft this generation?  It would be terrible news if it wasn't.  Really, the game simply didn't sell especially well relative to its budget, regardless of PR spin.  



pokoko said:

Dying?  Sure.  Dead?  Not even close.  With AAA console releases, retail still makes up the bulk of sales by a wide margin.  The opposite is true for PC releases, of course, but I doubt this game did especially well on that platform.  It's a console-centric release and many PC gamers likely passed given all the negative news surrounding the PC version.  We might not know the digital sales total but knowing retail gives us some idea of the cumulative sales ceiling.

It beat Dirt Rally during launch week?  Okay.  It's the best selling new IP for Microsoft this generation?  It would be terrible news if it wasn't.  Really, the game simply didn't sell especially well relative to its budget, regardless of PR spin.  

Oh, do you work for multiple companies who sell video games at retail and have all the sales numbers for the companies you work at? Please do share. 

Do you also work for Microsoft or Remedy and know what the budget of Quantum Break was and also how many copies it sold digitally worldwide? I'd really like to know if you have that inside information.

Hope you can help!



Wright said:
Azzanation said:

Soul series struggle to crack 2m lifetime even on a much bigger User base with last gen. Its not a Mario or a COD.

Plus those who buy Dark Souls 3 probably have no interest in games like QB and RnC. Its niche game, there great but i think your over estimating the Souls user base.

 

That's a narrow way to view it.

Souls series certainly struggle to achieve more than two million, but it's a feat they've repeatedly done over and over again. Sure, they're not Mario or COD. Neither is Ratchet & Clank or Quantum Break, for the same matter. However, in Ratchet & Clank case, their sales went down and down with each new entry; you could say this new R&C is being heavily anticipated, but I certainly doubt it will do more than Up your Arsenal lifetime. So we're seeing two franchises - one which consistently sells more than two millions - pit against each other the same day. It will definitively eat some of its sales, that's for sure.

And Dark Souls stopped being niche ever since Demon's Souls, which sold two million, if we count digital sales. Heck, the Souls franchise have never been niche. There's a huge market that consumes these games, as a lot of games wished they could sell two millions per entry. Likewise, there's no evidence whatsoever that people who consume Souls games aren't interested in RnC; if anything, some users of this site are aiming to get both RnC and Dark Souls 3, so it's the opposite of what you suggest.

Dark Souls sold over 5 million units. That's just the first game in the series. These games aren't as niche as some people believe.



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IDOLxISxDEAD said:
pokoko said:

Dying?  Sure.  Dead?  Not even close.  With AAA console releases, retail still makes up the bulk of sales by a wide margin.  The opposite is true for PC releases, of course, but I doubt this game did especially well on that platform.  It's a console-centric release and many PC gamers likely passed given all the negative news surrounding the PC version.  We might not know the digital sales total but knowing retail gives us some idea of the cumulative sales ceiling.

It beat Dirt Rally during launch week?  Okay.  It's the best selling new IP for Microsoft this generation?  It would be terrible news if it wasn't.  Really, the game simply didn't sell especially well relative to its budget, regardless of PR spin.  

Oh, do you work for multiple companies who sell video games at retail and have all the sales numbers for the companies you work at? Please do share. 

Do you also work for Microsoft or Remedy and know what the budget of Quantum Break was and also how many copies it sold digitally worldwide? I'd really like to know if you have that inside information.

Hope you can help!

You're being silly.  We know roughly the average ratio large scale games sale through via digital distribution.  There will be outliers but rarely by a great amount.

"During Take-Two’s quarterly financial conference call, Chief Executive Strauss Zelnick mentioned that physical sales still take the “lion’s share” of the publisher’s sales, and a very important distribution channel, and the company expects this to remain the case “for some time.”

According to Zelnick, for consoles about 20% of sales were digital during the last quarter."   http://www.dualshockers.com/2016/02/03/take-two-physical-sales-still-lions-share-for-consoles-numerous-unannounced-games-coming/

"The current generation of consoles has broken the barrier that existed with the prior generation, and console digital sales are tracking anywhere from 20% - 30% of total sales according to commentary by EA, ATVI and TTWO."  https://technology.ihs.com/576237/games-market-monitor-publisher-results-and-competitor-comparison-cq4-2015

Ubisoft's numbers are much the same.

This is far from insider information and it's fair to assume Quantum Break isn't far off.  As for Quantum Break's budget, a child can deduce that it had a large budget, with well-known actors, lots of high-level motion capture work, a long production period, and the added expensive of live-action recording.  That's common sense.



Quantum Break's are a lot smaller than I'd imagined. Would've thought that'd be a multi million seller (i.e at least 500K first week)



Ballas said:

Dark Souls sold over 5 million units. That's just the first game in the series. These games aren't as niche as some people believe.

 

Yeah, I don't agree with that notion of being niche.



pokoko said:

You're being silly.  We know roughly the average ratio large scale games sale through via digital distribution.  There will be outliers but rarely by a great amount.

Silly statements deserve silly responses.

We don't "know" anything, as everything is always variable and changing in an industry that's constantly changing as much as the gaming industry. It's all speculation and slightly educated guesses, which, in the end, don't really mean anything.



IDOLxISxDEAD said:

Does anyone else realize how pointless it is to only consider retail sales when so much of game sales is done digitally now? Especially with a game like Quantum Break, which has already been reported by many different outlets as being by and large the best selling digital game in both the US and Europe since it launched, and it had a free copy of the PC as extra incentive to buy the console version instead of just PC version as well. Retail is a dying sales platform for games, despite how much GameStop tries to keep it afloat.

nope..... everyone still ignore Digital sales. It doesn't help that Sony and Microsoft are more then happy not releasing digital information or very slow to do so.