IDOLxISxDEAD said:
pokoko said:
Dying? Sure. Dead? Not even close. With AAA console releases, retail still makes up the bulk of sales by a wide margin. The opposite is true for PC releases, of course, but I doubt this game did especially well on that platform. It's a console-centric release and many PC gamers likely passed given all the negative news surrounding the PC version. We might not know the digital sales total but knowing retail gives us some idea of the cumulative sales ceiling.
It beat Dirt Rally during launch week? Okay. It's the best selling new IP for Microsoft this generation? It would be terrible news if it wasn't. Really, the game simply didn't sell especially well relative to its budget, regardless of PR spin.
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Oh, do you work for multiple companies who sell video games at retail and have all the sales numbers for the companies you work at? Please do share.
Do you also work for Microsoft or Remedy and know what the budget of Quantum Break was and also how many copies it sold digitally worldwide? I'd really like to know if you have that inside information.
Hope you can help!
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You're being silly. We know roughly the average ratio large scale games sale through via digital distribution. There will be outliers but rarely by a great amount.
"During Take-Two’s quarterly financial conference call, Chief Executive Strauss Zelnick mentioned that physical sales still take the “lion’s share” of the publisher’s sales, and a very important distribution channel, and the company expects this to remain the case “for some time.”
According to Zelnick, for consoles about 20% of sales were digital during the last quarter." http://www.dualshockers.com/2016/02/03/take-two-physical-sales-still-lions-share-for-consoles-numerous-unannounced-games-coming/
"The current generation of consoles has broken the barrier that existed with the prior generation, and console digital sales are tracking anywhere from 20% - 30% of total sales according to commentary by EA, ATVI and TTWO." https://technology.ihs.com/576237/games-market-monitor-publisher-results-and-competitor-comparison-cq4-2015
Ubisoft's numbers are much the same.
This is far from insider information and it's fair to assume Quantum Break isn't far off. As for Quantum Break's budget, a child can deduce that it had a large budget, with well-known actors, lots of high-level motion capture work, a long production period, and the added expensive of live-action recording. That's common sense.