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Forums - Nintendo - Your first playthrough of StarFox Zero should take you about 3h to 3h30 to complete & more

Wright said:
pokoko said:
Interesting to see Nintendo jumping to the head of the DLC train. I have a feeling NX games won't be playable without Amiibo. Like, you can a buy a game called Galaxy 3 but you'll have to buy the Mario character separately.

 

Why just stop there, they could have Planets Amiibo as well!

To clarify before I get flamed, I was defending the games length when you look at actual content.

 

The hard mode amiibo is BS.  If it was something that was added to a complete game, whatever.  But a hard mode?  Total BS.



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Wow actually longer than I was expecting. And of course in line with the series, it has replayability.
As for the price let's not forget that $60 also nets a copy of Starfox Guard as well. I feel like it's worth it at that price.



3 hours? Smh :(



Looks to be a bit longer than Star Fox 64 according to Howlongtobeat.com, not bad.



So three times longer than Star Fox 64? Sounds good to me.



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daredevil.shark said:
Three hours? Lol. $60 for such a tiny game is way too much.

Star Fox games have always been about replayability. Not sure you knew this already.



jason1637 said:
Star fox order 1886

I'm not terribly familiar with The Order 1886 but the Star Fox games are about replayability. Not sure how replayable 1886 is.



Low78wagon said:
3 hours? Smh :(

See responses above.



I'm legitimately worried about Zelda U's locked amiibo content now. Why can't amiibo content act as an early in game unlock and not exclusive dlc? Its like Nintendo is a car saleman, letting you try out a car's GPS system while test driving it. And when you're about to sign the contract, they forgot to mention that the GPS isn't part of the car but they installed it there anyway so if you want it, you got to pay more. Sure you don't have to pay for it, but what the hell Nintendo. Is it so wrong to sell those extra lines of code for hard mode for free?



Mar1217 said:
t3mporary_126 said:
I'm legitimately worried about Zelda U's locked amiibo content now. Why can't amiibo content act as an early in game unlock and not exclusive dlc? Its like Nintendo is car saleman, letting you try out a car's GPS system while test driving it. And when you're about to sign the contract, they forgot to mention thar GPS isn't part of the car but they installed it there anyway so if you want it, you got to pay more. Sure you don't have to pay for it, but what the hell Nintendo. Is it so wrong to sell those extra lines of code for hard mode for free?

As for myself, I would call it more like a pretty GPS that you can use on multiple car. You pay one time then you can install it on any car you want :P

Should you have to pay money for an extra difficulty mode that doesn't adjust the AI or level?