The real kicker is that these performance problems are only exasperated by the basic limitations the UWP format still possesses, and will continue to possess until Microsoft's promised improvements come forth. When discussing the poor frame pacing and performance, I've seen mentioned a few times something along the lines of 'Well, NORMALLY you could use so-and-so outside program to fix this problem and/or improve performance... buuuut currently UWP doesn't let you do that, sooooo... bummer!'
So, basically not only is the game itself a very poor port job... but it also lacks even the inherent flexibility that would normally let the community troubleshoot and fix at least some of those issues themselves. At this point, it looks like improving the game's performance is solely going to come down to Remedy and Microsoft.
And I figure they will be working on overdrive to try and patch things... well, mostly I do. Most of me thinks that there's no way Microsoft is going to Warner Brothers this up, and leave their shoddy port ultimately unfixed so they can focus on the 'Next Big Thing,' but on the flip side... well, the flip side is I never thought they'd be foolish enough to let so poor a port out the door in the first place. -_- At least with Arkham Knight there was this underlying sense that Warner Bros just didn't feel super invested in the PC platform, as a simple game publisher. But Microsoft has EVERY REASON to care about the Quantum Break port; it was supposed to redeem the UWP platform after rumblings about the PC port for Gears of War, show that PC gaming on Microsoft's chosen storefront was indeed shiny and viable.
Whyyyyy did they screw this up?
Has there been ANY word from Microsoft or Remedy about this? I haven't seen any, yet anyway, but I may have missed it.
Zanten, Doer Of The Things
Unless He Forgets In Which Case Zanten, Forgetter Of The Things
Or He Procrascinates, In Which Case Zanten, Doer Of The Things Later
Or It Involves Moving Furniture, in Which Case Zanten, F*** You.