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SvennoJ said:

Tools will never be able to do all the work

On Xbox One, Quantum Break uses a clever reconstruction technique designed to free up resources while producing a relatively clean image. It works quite well. On PC, with more capable hardware, we would prefer to see an option to render at the native resolution of our display without this feature - but this is not provided. What this means for users is that '1080p' effectively produces a reconstructed 720p image rather than a native full HD output. Rainbow Six Siege offers a similar technique but on PC, it's optional. This is a technique that looks nice on a television from a normal viewing distance, but when you're pressed up against a high resolution PC monitor, the results are blurry and lacking detail.

They tried a straight port and it's a mess. The current render engine simply isn't suited for PC.

That entire article painted a very ugly picture.  Seriously, if they expect to cut into the PC gaming market, they have to do better than this.  I don't want to support UWP, anyway, and they're making it easy for me.