By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Alby_da_Wolf said:
Probably MS intentions with UWP clashed with the differences between Windows for PC and other Windows systems, so the tools cannot do all in a quick and almost automatic way, but careful adaptation, tweaking and optimization are still needed and rushed ports will still work poorly. Maybe in the future tools will make things easier or maybe there are intrinsicly non bypassable obstacles and some manual work will always be needed to port games and other SW between different versions of Windows inside this dreamt unified world.

Tools will never be able to do all the work

On Xbox One, Quantum Break uses a clever reconstruction technique designed to free up resources while producing a relatively clean image. It works quite well. On PC, with more capable hardware, we would prefer to see an option to render at the native resolution of our display without this feature - but this is not provided. What this means for users is that '1080p' effectively produces a reconstructed 720p image rather than a native full HD output. Rainbow Six Siege offers a similar technique but on PC, it's optional. This is a technique that looks nice on a television from a normal viewing distance, but when you're pressed up against a high resolution PC monitor, the results are blurry and lacking detail.

They tried a straight port and it's a mess. The current render engine simply isn't suited for PC.