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Forums - PC - Gizmodo - " There Are Some Super Shady Things in Oculus Rift's Terms of Service"

The Oculus Rift is starting to ship, and we’re pretty happy with it. While it’s cool, like any interesting gadget, it’s worth looking through the Terms of Service, because there are some worrisome things included.

Quite a few of the items in the document are pretty typical in any sort of Terms of Service agreement. These include details like waiving your right to a juried trial and agreeing to go into arbitration instead. Oculus can also terminate your service for myriad reasons, and third parties can collect information on you. However, there are some even more devilish details in the Rift’s full Terms of Service.

Oculus (and basically Facebook) owns creative content

If you create something with the Rift, the Terms of Service say that you surrender all rights to that work and that Oculus can use it whenever it wants, for whatever purposes:

By submitting User Content through the Services, you grant Oculus a worldwide, irrevocable, perpetual (i.e. lasting forever), non-exclusive, transferable, royalty-free and fully sublicensable (i.e. we can grant this right to others) right to use, copy, display, store, adapt, publicly perform and distribute such User Content in connection with the Services. You irrevocably consent to any and all acts or omissions by us or persons authorized by us that may infringe any moral right (or analogous right) in your User Content.
Basically, if you create something using the device, Oculus can’t own it, but the company can use it—and they don’t have to pay you for for using it. Oculus can use it even if you don’t agree with its use.


This probably doesn’t matter much if you’re using the device as a gaming platform, but with a new type of device that’s out there, there are a whole range of unforeseen uses. Based on the wording of the Terms of Service, a creative developer could make a piece of interactive artwork that Oculus could then use for an Oculus ad without the artist’s permission.

Who knows what else VR might allow people to create. But to do so—at least initially with the Oculus Rift—you might lose out on exclusivity with your work, something that’s important for writers and artists.

http://gizmodo.com/there-are-some-super-shady-things-in-oculus-rifts-terms-1768678169



 

The PS5 Exists. 


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Sounds to me that only counts if you publish your work through their store. It's a device for PC enthusiasts, there shouldn't be any reason to have to release your work through their services.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Like Vivster said.Just publish your work through other services, and make it compatible with the oculus.That way you dont need to go through them
Having said that, I find that clasure really worrisome.I know they want ways to advertise it, and what better than user created content, but its still done in a wrong way



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Well, Facebook owns Oculus, so what would you expect?



Facebook terms and conditions: why you don't own your online life
http://www.telegraph.co.uk/technology/social-media/9780565/Facebook-terms-and-conditions-why-you-dont-own-your-online-life.html

 

"The most striking example of such a 'land grab' can be seen on professional networking site LinkedIn. LinkedIn makes broad claims over users' content, giving it the ability to "copy, prepare derivative works of, improve, distribute, publish, remove, retain, add, process, analyze, use and commercialise, in any way now known or in the future discovered…" LinkedIn applies this claim not only to users content, but also all data, concepts or even ideas passed through their service"



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Is that different from stuff you upload to the Steam workshop?
I always assume you relinquish any rights when you upload something to a commercial site.

Btw anyone that quotes me owes me $0.10 per quote.



A person without training in corporate law trying to make sense of a TOS is pretty much the same as some guy going "man, sure is cold out today. Guess global warming isn't real! Har har har har..."



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

SvennoJ said:
Is that different from stuff you upload to the Steam workshop?
I always assume you relinquish any rights when you upload something to a commercial site.

Btw anyone that quotes me owes me $0.10 per quote.
SvennoJ said:
Is that different from stuff you upload to the Steam workshop?
I always assume you relinquish any rights when you upload something to a commercial site.

Btw anyone that quotes me owes me $0.10 per quote.
SvennoJ said:
Is that different from stuff you upload to the Steam workshop?
I always assume you relinquish any rights when you upload something to a commercial site.

Btw anyone that quotes me owes me $0.10 per quote.
SvennoJ said:
Is that different from stuff you upload to the Steam workshop?
I always assume you relinquish any rights when you upload something to a commercial site.

Btw anyone that quotes me owes me $0.10 per quote.
SvennoJ said:
Is that different from stuff you upload to the Steam workshop?
I always assume you relinquish any rights when you upload something to a commercial site.

Btw anyone that quotes me owes me $0.10 per quote.
SvennoJ said:
Is that different from stuff you upload to the Steam workshop?
I always assume you relinquish any rights when you upload something to a commercial site.

Btw anyone that quotes me owes me $0.10 per quote.

I'll leave your money taped under the payphone at the end of the street.



Apparently they also collect data from users.



Facebook and Google have a lot of ways to monetize the shit out of VR via advertising. It's their bread and butter after all.