This guy's onto something.
this coming from a creative director at Ubisoft Montreal is rather surprising. considering Ubisoft are supporting VR and have games in development for it

VR will change the hole world in under 10 years.. And he will proberly be fired.
And again.. Gaming will only be a small part of VR.. Why cant some people understands this.. Again and again I see people only talking about gaming.. Why cant some see that gaming will be big.. insane big.. but not all people will play in VR.. but they will use VR for some of the other things VR will offer.
vivster said:
Lol. Sony wishes it would be the main association with VR^^ |
And yet PSVR will sell 10x more units than either the Oculus or Vive. Just wait until October, the VR gen starts when Sony say it does.
People will see PSVR's in real life, in stores, on tv, at sports events. Neither Oculus nor HTC can compete with that, whose headsets only works with +1000 dollar pc's.


| FromDK said: VR will change the hole world in under 10 years.. And he will proberly be fired. And again.. Gaming will only be a small part of VR.. Why cant some people understands this.. Again and again I see people only talking about gaming.. Why cant some see that gaming will be big.. insane big.. but not all people will play in VR.. but they will use VR for some of the other things VR will offer. |
VR is gonna be a niche for the enthusiasts. An expensive fad like 3D. It's gonna die until it resurfaces decades later when 1. it's affordable to everyone 2. base line of the mainstream hardware is strong enough for good VR content 3. wireless and feather light4. all the kinks of motion sickness and screen door effect are worked out. People will look back at todays technology like we look back at 90s VR.


| mountaindewslave said: I don't buy this 'VR' either. Sorry but at this point its just not that revolutionary or innovative of a different experience. I mean motion controls directly attached to your head (?) could be cool, like turning your head to look around.
but beyond that what's new about it? even in terms of regular gaming on a screen, the perspective is quite similar. if you sit 1 foot in front of your moniter the screen is going to take up practically your whole vision and the perspective will look similar to even if you had something strapped to your head (I guess there's the periphial viewpoint but still). I guess what I'm saying is I don't get what's so revolutionary or special about it at this point. The VR concepts that involve like whole sets of materials in a room where you're using a bigger space with sensors to try and immerse yourself and fully move the body- that seems like a big step forward. simply strapping a screen to your face and being able to move your head and move in game possibly instead of with a button in some cases (?) is not that special. I don't know. I think we've all tried things like this in the past. All I know is personally I like to game and do other things at the same time. strapping a contraption to the head seems overbearing and uncomfortable. Its not casual enough, comes off as a gimmick like the Wii Motion controls. Which again, can be cool in small doses but certainly didn't take over gaming just like I don't expect this level of VR gaming to
maybe in 10 years when the tech is advanced further |
This comment

Turkish said:
VR is gonna be a niche for the enthusiasts. An expensive fad like 3D. It's gonna die until it resurfaces decades later when 1. it's affordable to everyone 2. base line of the mainstream hardware is strong enough for good VR content 3. wireless and feather light4. all the kinks of motion sickness and screen door effect are worked out. People will look back at todays technology like we look back at 90s VR. |
1. Check, starting price of 399 for new tech is pretty low already, and will drop.
2. Check, hardware is fine and more than capable, don't believe all the fud.
3. Wireless would be nice, however extra lag is not a good idea.
Feather light, why? Good quality over the ear headphones don't seem to bother people. PSVR is 610 gramms, a bit more than a bicycle helmet, half that of a mororcycle helmet. It depends on how it fits.
4. Motion sickness will never be completely solved, it's still a problem with normal screens, and without any screen at all...
Screendoor effect seems not to be a big concern of reviewers so far. The low resolution should be fine too for version 1. I lived through 320x256 blown up to 72" on a projector, it was great.
Anyway in a decade we'll have 8K VR screens with eye tracking and foveated rendering. You won't have to wait long.
Turkish said:
VR is gonna be a niche for the enthusiasts. An expensive fad like 3D. It's gonna die until it resurfaces decades later when 1. it's affordable to everyone 2. base line of the mainstream hardware is strong enough for good VR content 3. wireless and feather light4. all the kinks of motion sickness and screen door effect are worked out. People will look back at todays technology like we look back at 90s VR. |
You are gonna be so surprised.. :)
And why are you mention "90's VR"?
You know that was an complete other tech/price.. and like i wrote.. most important.. We did'nt have the web and ultimate acces to all thing.