We have two juggernauts incoming in the next few weeks on each of the main two consoles (sorry Wii U).
Quantum Break and Uncharted 4 are undoubtedly going to be stellar experiences and as a PS4 owner I personally can't wait to finish the saga as I am sure many Xbox gamers cannot wait to begin theirs.
I noticed quite a debate in the Quantum Break thread after somebody said "QB tries to push TPS in a way that no other game did since Gears 1"....
The statement seeme rather shortsighted and very focused on one console brand, so I thought I would address the topic directly here.
An evolution in TPS's began in 2005, I had a Gamecube and PS2 at the time and was lucky enough to be there on day 1 for Resident Evil 4. This game brought the "over-the-shoulder" camera to the TPS genre and it is now standard. It also blended shooting with melee attacks... weakening targets in various points to then trigger a custom melee (loved Weskers sliding punch).
The cover mechanic featured in games such as MGS, WinBack and the Getaway but became a core gameplay feature in Namco's Kill.Switch.... people often credit Gears with this but it is totally untrue. The game also introduced blindfire.
Reasons for Gears being recognised for it's cover system are due to the games success and the seemless environmental integration of the cover-system.
There have been various takes and improvements on the cover-system in recent years with Uncharted 2 introducing hanging vertically from cover. The soft cover system as seen in TLOU, is a more natural type of cover that allows the character move easily between objects and adds to the realism and cinematic quality.
So getting down to it, what are your top 5 third person shooters?
Mine are;
5. Ghost Recon Advanced Warfighter 2
4. MGS3
3. Resident Evil 4
2. Uncharted 2
1. TLOU







